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3 changes: 3 additions & 0 deletions .jules/bolt.md
Original file line number Diff line number Diff line change
Expand Up @@ -24,3 +24,6 @@
## 2025-05-21 - Optimized GetRackCount calls (FindObjectsOfType)
**Learning:** Using `UnityEngine.Object.FindObjectsOfType<Rack>` to simply get the rack count is an O(N) operation over all objects, creating unnecessary GC pressure and CPU overhead, especially as the data center grows.
**Action:** Optimized `GetRackCount` implementation in `GameHooks.cs` by using the game-managed O(1) singleton `Il2Cpp.NetworkMap.instance.GetNumberOfDevices()` (index 2 for racks), providing a fallback to `FindObjectsOfType` only during uninitialized states.
## 2026-05-25 - Avoid FindObjectsOfType in Scripting Modules
**Learning:** Calling `UnityEngine.Object.FindObjectsOfType<T>` inside Lua modules (like `LuaServerModule`) that are executed during game runtime causes significant CPU and GC spikes, especially when Lua scripts poll state.
**Action:** Always replace these calls with O(1) lookups via game-managed singletons like `Il2Cpp.NetworkMap.instance.servers`, with a fallback to `FindObjectsOfType` only when necessary.
30 changes: 27 additions & 3 deletions src/Infrastructure/Scripting/Lua/Modules/LuaServerModule.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,30 @@ namespace gregCore.Infrastructure.Scripting.Lua.Modules;

public static class LuaServerModule
{
// Optimization: Use O(1) lookup from game-managed NetworkMap instead of O(N) FindObjectsOfType
private static System.Collections.Generic.IEnumerable<Il2Cpp.Server> GetServers()
{
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.servers != null)
{
foreach (var kvp in nm.servers)
{
if (kvp.Value != null) yield return kvp.Value;
}
}
else
{
var arr = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
if (arr != null)
{
foreach (var s in arr)
{
if (s != null) yield return s;
}
}
}
}

public static void Register(Table greg, Script script, string modId)
{
var serverTable = new Table(script);
Expand All @@ -21,7 +45,7 @@ public static void Register(Table greg, Script script, string modId)
{
try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
var servers = GetServers();
var result = new Table(script);
int i = 1;
foreach (var s in servers)
Expand Down Expand Up @@ -80,7 +104,7 @@ public static void Register(Table greg, Script script, string modId)
{
try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
var servers = GetServers();
foreach (var s in servers)
{
try
Expand All @@ -104,7 +128,7 @@ public static void Register(Table greg, Script script, string modId)
try
{
int repaired = 0;
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
var servers = GetServers();
foreach (var s in servers)
{
try
Expand Down
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