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3 changes: 3 additions & 0 deletions .jules/bolt.md
Original file line number Diff line number Diff line change
Expand Up @@ -24,3 +24,6 @@
## 2025-05-21 - Optimized GetRackCount calls (FindObjectsOfType)
**Learning:** Using `UnityEngine.Object.FindObjectsOfType<Rack>` to simply get the rack count is an O(N) operation over all objects, creating unnecessary GC pressure and CPU overhead, especially as the data center grows.
**Action:** Optimized `GetRackCount` implementation in `GameHooks.cs` by using the game-managed O(1) singleton `Il2Cpp.NetworkMap.instance.GetNumberOfDevices()` (index 2 for racks), providing a fallback to `FindObjectsOfType` only during uninitialized states.
## 2024-05-24 - O(1) NetworkMap Lookups
**Learning:** Unity's `FindObjectsOfType<T>()` is O(N) and very slow when called frequently, especially in a game with many entities. The game maintains internal dictionaries in `NetworkMap.instance` (`servers`, `switches`, `brokenServers`, etc.) which provide O(1) access to these same objects.
**Action:** When needing to query hardware entities (Servers, Switches, Racks) or their subsets (broken, EOL), always check if `Il2Cpp.NetworkMap.instance` provides a dictionary or count first before falling back to `FindObjectsOfType<T>()`.
2 changes: 0 additions & 2 deletions src/GameLayer/Patches/Networking/CablePositionsPatch.cs
Original file line number Diff line number Diff line change
Expand Up @@ -66,8 +66,6 @@ public static void SetBaseId(int baseId)
if (baseId < current) return;
}
while (Interlocked.CompareExchange(ref _nextCableId, baseId + 1, current) != current);

MelonLogger.Msg($"[CablePatch] Cable ID counter set to {baseId + 1}");
}

public static int PeekNextId() => _nextCableId;
Expand Down
47 changes: 42 additions & 5 deletions src/Infrastructure/Scripting/Lua/Modules/LuaServerModule.cs
Original file line number Diff line number Diff line change
Expand Up @@ -21,9 +21,22 @@ public static void Register(Table greg, Script script, string modId)
{
try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
var result = new Table(script);
int i = 1;

System.Collections.Generic.IEnumerable<Il2Cpp.Server> servers;
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.servers != null)
{
var list = new System.Collections.Generic.List<Il2Cpp.Server>();
foreach (var kvp in nm.servers) list.Add(kvp.Value);
servers = list;
}
else
{
servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
}

foreach (var s in servers)
{
try
Expand Down Expand Up @@ -80,8 +93,20 @@ public static void Register(Table greg, Script script, string modId)
{
try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
foreach (var s in servers)
System.Collections.Generic.IEnumerable<Il2Cpp.Server> brokenServers;
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.brokenServers != null)
{
var list = new System.Collections.Generic.List<Il2Cpp.Server>();
foreach (var kvp in nm.brokenServers) list.Add(kvp.Value);
brokenServers = list;
}
else
{
brokenServers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
}

foreach (var s in brokenServers)
{
try
{
Expand All @@ -104,8 +129,20 @@ public static void Register(Table greg, Script script, string modId)
try
{
int repaired = 0;
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
foreach (var s in servers)
System.Collections.Generic.IEnumerable<Il2Cpp.Server> brokenServers;
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.brokenServers != null)
{
var list = new System.Collections.Generic.List<Il2Cpp.Server>();
foreach (var kvp in nm.brokenServers) list.Add(kvp.Value);
brokenServers = list;
}
else
{
brokenServers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
}

foreach (var s in brokenServers)
{
try
{
Expand Down
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