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3 changes: 3 additions & 0 deletions .jules/bolt.md
Original file line number Diff line number Diff line change
Expand Up @@ -24,3 +24,6 @@
## 2025-05-21 - Optimized GetRackCount calls (FindObjectsOfType)
**Learning:** Using `UnityEngine.Object.FindObjectsOfType<Rack>` to simply get the rack count is an O(N) operation over all objects, creating unnecessary GC pressure and CPU overhead, especially as the data center grows.
**Action:** Optimized `GetRackCount` implementation in `GameHooks.cs` by using the game-managed O(1) singleton `Il2Cpp.NetworkMap.instance.GetNumberOfDevices()` (index 2 for racks), providing a fallback to `FindObjectsOfType` only during uninitialized states.
## 2025-05-24 - Expensive Object Polling in Lua Modules
**Learning:** `UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>` was being used in Lua API endpoints (`server.get_all()`, `server.repair()`, `server.repair_all()`) to retrieve all servers. Since FindObjectsOfType is O(N) over all objects in the scene hierarchy and allocates memory, making these calls from Lua scripts can severely degrade game performance when scripts iterate servers frequently.
**Action:** Replaced O(N) `FindObjectsOfType<Il2Cpp.Server>()` calls with O(1) hash map lookups over the game's internal `Il2Cpp.NetworkMap.instance.servers` and `brokenServers` singleton dictionaries, extracting `.Value` into lists for iteration while still providing a `FindObjectsOfType` fallback if the map is uninitialized.
8 changes: 7 additions & 1 deletion src/GameLayer/Patches/Networking/CablePositionsPatch.cs
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,13 @@
}
while (Interlocked.CompareExchange(ref _nextCableId, baseId + 1, current) != current);

MelonLogger.Msg($"[CablePatch] Cable ID counter set to {baseId + 1}");
try { LogMsg(baseId + 1); } catch { }

Check warning on line 70 in src/GameLayer/Patches/Networking/CablePositionsPatch.cs

View check run for this annotation

Codacy Production / Codacy Static Code Analysis

src/GameLayer/Patches/Networking/CablePositionsPatch.cs#L70

Handle the exception or explain in a comment why it can be ignored.
}

[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
private static void LogMsg(int newBase)
{
MelonLogger.Msg($"[CablePatch] Cable ID counter set to {newBase}");
}

public static int PeekNextId() => _nextCableId;
Expand Down
41 changes: 38 additions & 3 deletions src/Infrastructure/Scripting/Lua/Modules/LuaServerModule.cs
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,18 @@ public static void Register(Table greg, Script script, string modId)
{
try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
System.Collections.Generic.IEnumerable<Il2Cpp.Server> servers;
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.servers != null)
{
var list = new System.Collections.Generic.List<Il2Cpp.Server>();
foreach (var kvp in nm.servers) if (kvp.Value != null) list.Add(kvp.Value);
servers = list;
}
else
{
servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
}
var result = new Table(script);
int i = 1;
foreach (var s in servers)
Expand Down Expand Up @@ -80,7 +91,19 @@ public static void Register(Table greg, Script script, string modId)
{
try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
System.Collections.Generic.IEnumerable<Il2Cpp.Server> servers;
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.brokenServers != null)
{
if (nm.brokenServers.Count == 0) return false;
var list = new System.Collections.Generic.List<Il2Cpp.Server>();
foreach (var kvp in nm.brokenServers) if (kvp.Value != null) list.Add(kvp.Value);
servers = list;
}
else
{
servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
}
foreach (var s in servers)
{
try
Expand All @@ -104,7 +127,19 @@ public static void Register(Table greg, Script script, string modId)
try
{
int repaired = 0;
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
System.Collections.Generic.IEnumerable<Il2Cpp.Server> servers;
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.brokenServers != null)
{
if (nm.brokenServers.Count == 0) return 0;
var list = new System.Collections.Generic.List<Il2Cpp.Server>();
foreach (var kvp in nm.brokenServers) if (kvp.Value != null) list.Add(kvp.Value);
servers = list;
}
else
{
servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
}
foreach (var s in servers)
{
try
Expand Down
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