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216 changes: 169 additions & 47 deletions src/Compatibility/DataCenterModLoader/GameAPI.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1390,23 +1390,60 @@ private ulong FindHandleByStableId(string targetId)
{
try
{
foreach (var srv in UnityEngine.Resources.FindObjectsOfTypeAll<Server>())
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.servers != null)
{
try
foreach (var kvp in nm.servers)
{
if (srv.gameObject.scene.name == null) continue;
if ((srv.ServerID ?? "") == targetId) return (ulong)srv.Pointer.ToInt64();
try
{
var srv = kvp.Value;
if (srv != null && srv.gameObject.scene.name != null)
{
if ((srv.ServerID ?? "") == targetId) return (ulong)srv.Pointer.ToInt64();
}
}
catch { }
}
catch { }
}
foreach (var sw in UnityEngine.Resources.FindObjectsOfTypeAll<NetworkSwitch>())
else
{
try
foreach (var srv in UnityEngine.Resources.FindObjectsOfTypeAll<Server>())
{
if (sw.gameObject.scene.name == null) continue;
if ((sw.switchId ?? "") == targetId) return (ulong)sw.Pointer.ToInt64();
try
{
if (srv.gameObject.scene.name == null) continue;
if ((srv.ServerID ?? "") == targetId) return (ulong)srv.Pointer.ToInt64();
}
catch { }
}
}
if (nm != null && nm.switches != null)
{
foreach (var kvp in nm.switches)
{
try
{
var sw = kvp.Value;
if (sw != null && sw.gameObject.scene.name != null)
{
if ((sw.switchId ?? "") == targetId) return (ulong)sw.Pointer.ToInt64();
}
}
catch { }
}
}
else
{
foreach (var sw in UnityEngine.Resources.FindObjectsOfTypeAll<NetworkSwitch>())
{
try
{
if (sw.gameObject.scene.name == null) continue;
if ((sw.switchId ?? "") == targetId) return (ulong)sw.Pointer.ToInt64();
}
catch { }
}
catch { }
}
foreach (var pp in UnityEngine.Resources.FindObjectsOfTypeAll<PatchPanel>())
{
Expand Down Expand Up @@ -2331,33 +2368,71 @@ uint ObjFindByTypeImpl(byte typeId, IntPtr outHandles, uint max)
{
case 0: // Server
{
var all = UnityEngine.Resources.FindObjectsOfTypeAll<Server>();
foreach (var srv in all)
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.servers != null)
{
try
foreach (var kvp in nm.servers)
{
try
{
var srv = kvp.Value;
if (srv == null || srv.gameObject.scene.name == null) continue;
if (count >= max) break;
Marshal.WriteInt64(outHandles, (int)(count * 8), srv.Pointer.ToInt64());
count++;
}
catch { }
}
}
else
{
var all = UnityEngine.Resources.FindObjectsOfTypeAll<Server>();
foreach (var srv in all)
{
if (srv.gameObject.scene.name == null) continue;
if (count >= max) break;
Marshal.WriteInt64(outHandles, (int)(count * 8), srv.Pointer.ToInt64());
count++;
try
{
if (srv.gameObject.scene.name == null) continue;
if (count >= max) break;
Marshal.WriteInt64(outHandles, (int)(count * 8), srv.Pointer.ToInt64());
count++;
}
catch { }
}
catch { }
}
break;
}
case 4: // NetworkSwitch
{
var all = UnityEngine.Resources.FindObjectsOfTypeAll<NetworkSwitch>();
foreach (var sw in all)
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.switches != null)
{
try
foreach (var kvp in nm.switches)
{
if (sw.gameObject.scene.name == null) continue;
if (count >= max) break;
Marshal.WriteInt64(outHandles, (int)(count * 8), sw.Pointer.ToInt64());
count++;
try
{
var sw = kvp.Value;
if (sw == null || sw.gameObject.scene.name == null) continue;
if (count >= max) break;
Marshal.WriteInt64(outHandles, (int)(count * 8), sw.Pointer.ToInt64());
count++;
}
catch { }
}
}
else
{
var all = UnityEngine.Resources.FindObjectsOfTypeAll<NetworkSwitch>();
foreach (var sw in all)
{
try
{
if (sw.gameObject.scene.name == null) continue;
if (count >= max) break;
Marshal.WriteInt64(outHandles, (int)(count * 8), sw.Pointer.ToInt64());
count++;
}
catch { }
}
catch { }
}
break;
}
Expand Down Expand Up @@ -2596,21 +2671,45 @@ ulong ObjFindByIdImpl(byte typeId, ushort fieldId, IntPtr id, uint idLen)
{
case 0: // Server
{
foreach (var srv in UnityEngine.Resources.FindObjectsOfTypeAll<Server>())
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.servers != null)
{
try
foreach (var kvp in nm.servers)
{
if (srv.gameObject.scene.name == null) continue;
string val = fieldId switch
try
{
0 => srv.ServerID ?? "",
2 => srv.rackPositionUID.ToString(),
3 => srv.gameObject.name ?? "",
_ => ""
};
if (val == targetId) return (ulong)srv.Pointer.ToInt64();
var srv = kvp.Value;
if (srv == null || srv.gameObject.scene.name == null) continue;
string val = fieldId switch
{
0 => srv.ServerID ?? "",
2 => srv.rackPositionUID.ToString(),
3 => srv.gameObject.name ?? "",
_ => ""
};
if (val == targetId) return (ulong)srv.Pointer.ToInt64();
}
catch { }
}
}
else
{
foreach (var srv in UnityEngine.Resources.FindObjectsOfTypeAll<Server>())
{
try
{
if (srv.gameObject.scene.name == null) continue;
string val = fieldId switch
{
0 => srv.ServerID ?? "",
2 => srv.rackPositionUID.ToString(),
3 => srv.gameObject.name ?? "",
_ => ""
};
if (val == targetId) return (ulong)srv.Pointer.ToInt64();
}
catch { }
}
catch { }
}
// Lookup failed β€” dump all known servers so we can see if ID mismatch
try
Expand All @@ -2636,20 +2735,43 @@ ulong ObjFindByIdImpl(byte typeId, ushort fieldId, IntPtr id, uint idLen)
}
case 4: // NetworkSwitch
{
foreach (var sw in UnityEngine.Resources.FindObjectsOfTypeAll<NetworkSwitch>())
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.switches != null)
{
try
foreach (var kvp in nm.switches)
{
if (sw.gameObject.scene.name == null) continue;
string val = fieldId switch
try
{
1 => sw.switchId ?? "",
3 => sw.gameObject.name ?? "",
_ => ""
};
if (val == targetId) return (ulong)sw.Pointer.ToInt64();
var sw = kvp.Value;
if (sw == null || sw.gameObject.scene.name == null) continue;
string val = fieldId switch
{
1 => sw.switchId ?? "",
3 => sw.gameObject.name ?? "",
_ => ""
};
if (val == targetId) return (ulong)sw.Pointer.ToInt64();
}
catch { }
}
}
else
{
foreach (var sw in UnityEngine.Resources.FindObjectsOfTypeAll<NetworkSwitch>())
{
try
{
if (sw.gameObject.scene.name == null) continue;
string val = fieldId switch
{
1 => sw.switchId ?? "",
3 => sw.gameObject.name ?? "",
_ => ""
};
if (val == targetId) return (ulong)sw.Pointer.ToInt64();
}
catch { }
}
catch { }
}
try
{
Expand Down
44 changes: 32 additions & 12 deletions src/GameLayer/Patches/Networking/CablePositionsPatch.cs
Original file line number Diff line number Diff line change
Expand Up @@ -35,28 +35,40 @@

__result = Interlocked.Increment(ref _nextCableId);

HookIntegration.Emit("greg.CABLE.Created",
new gregCore.Core.Models.EventPayload
{
HookName = "greg.CABLE.Created",
OccurredAtUtc = DateTime.UtcNow,
Data = new System.Collections.Generic.Dictionary<string, object>
{
{ "CableId", __result },
{ "Source", "PrefixBypass" }
}
});
try { EmitCreate(__result); } catch { }

Check warning on line 38 in src/GameLayer/Patches/Networking/CablePositionsPatch.cs

View check run for this annotation

Codacy Production / Codacy Static Code Analysis

src/GameLayer/Patches/Networking/CablePositionsPatch.cs#L38

Handle the exception or explain in a comment why it can be ignored.

return false;
}
catch (Exception ex)
{
MelonLogger.Error($"[CablePatch] CreateNewCable failed: {ex.Message}");
try { LogError(ex); } catch { }

Check warning on line 44 in src/GameLayer/Patches/Networking/CablePositionsPatch.cs

View check run for this annotation

Codacy Production / Codacy Static Code Analysis

src/GameLayer/Patches/Networking/CablePositionsPatch.cs#L44

Handle the exception or explain in a comment why it can be ignored.
__result = Environment.TickCount & 0x7FFFFFFF;
return false;
}
}

[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
private static void EmitCreate(int id)
{
HookIntegration.Emit("greg.CABLE.Created",
new gregCore.Core.Models.EventPayload
{
HookName = "greg.CABLE.Created",
OccurredAtUtc = DateTime.UtcNow,
Data = new System.Collections.Generic.Dictionary<string, object>
{
{ "CableId", id },
{ "Source", "PrefixBypass" }
}
});
}

[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
private static void LogError(Exception ex)
{
MelonLogger.Error($"[CablePatch] CreateNewCable failed: {ex.Message}");
}

public static void SetBaseId(int baseId)
{
int current;
Expand All @@ -67,8 +79,16 @@
}
while (Interlocked.CompareExchange(ref _nextCableId, baseId + 1, current) != current);

try { LogBaseIdSync(baseId); } catch { }

Check warning on line 82 in src/GameLayer/Patches/Networking/CablePositionsPatch.cs

View check run for this annotation

Codacy Production / Codacy Static Code Analysis

src/GameLayer/Patches/Networking/CablePositionsPatch.cs#L82

Handle the exception or explain in a comment why it can be ignored.
}

[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
private static void LogBaseIdSync(int baseId)
{
MelonLogger.Msg($"[CablePatch] Cable ID counter set to {baseId + 1}");
}

public static int PeekNextId() => _nextCableId;


}
26 changes: 23 additions & 3 deletions src/Infrastructure/Scripting/Lua/Modules/LuaServerModule.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,12 +16,32 @@ public static void Register(Table greg, Script script, string modId)
{
var serverTable = new Table(script);

// Helper for O(1) performance lookup via NetworkMap
System.Collections.Generic.IEnumerable<Il2Cpp.Server> GetServers()
{
try
{
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.servers != null)
{
var list = new System.Collections.Generic.List<Il2Cpp.Server>();
foreach (var kvp in nm.servers)
{
if (kvp.Value != null) list.Add(kvp.Value);
}
return list;
}
}
catch { }
return UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>() ?? new Il2Cpp.Server[0];
}

// greg.server.get_all() β†’ table of server info
serverTable["get_all"] = (Func<Table>)(() =>
{
try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
var servers = GetServers();
var result = new Table(script);
int i = 1;
foreach (var s in servers)
Expand Down Expand Up @@ -80,7 +100,7 @@ public static void Register(Table greg, Script script, string modId)
{
try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
var servers = GetServers();
foreach (var s in servers)
{
try
Expand All @@ -104,7 +124,7 @@ public static void Register(Table greg, Script script, string modId)
try
{
int repaired = 0;
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
var servers = GetServers();
foreach (var s in servers)
{
try
Expand Down
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