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⚡ Bolt: Optimize server lookups in Lua API - #244

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bolt/optimize-lua-server-module-6855247397456757965
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⚡ Bolt: Optimize server lookups in Lua API#244
mleem97 wants to merge 1 commit into
mainfrom
bolt/optimize-lua-server-module-6855247397456757965

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@mleem97

@mleem97 mleem97 commented Aug 18, 2026

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💡 What: The optimization implemented
Replaced UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>() with a cached list retrieved from Il2Cpp.NetworkMap.instance.servers in LuaServerModule.

🎯 Why: The performance problem it solves
FindObjectsOfType is an O(N) Unity scene query which scans the entire object hierarchy and creates considerable garbage collection pressure. This is a severe anti-pattern for frequent calls (such as Lua scripting API calls in get_all, repair, and repair_all). Using NetworkMap allows O(1) lookups.

📊 Impact: Expected performance improvement
Reduces the CPU overhead of server lookups in Lua scripts significantly from O(N) to O(1) (with a linear collection copy instead of an expensive Unity native-managed interop layer iteration over all game objects).

🔬 Measurement: How to verify the improvement
Run Lua scripts repeatedly calling greg.server.get_all() or greg.server.repair_all() in a large data center and measure the frame rate drop or execution time before and after.


PR created automatically by Jules for task 6855247397456757965 started by @mleem97

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Not up to standards ⛔

🔴 Issues 1 high

Alerts:
⚠ 1 issue (≤ 0 issues of at least minor severity)

Results:
1 new issue

Category Results
Security 1 high

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🟢 Metrics 0 complexity · 0 duplication

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Complexity 0
Duplication 0

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