Tier/material revision#590
Conversation
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Updates complete. Removing the old materials (Ceramic pipe, bearing) and tech (tungsten alloy) should be all that remains to do. |
Antron is T4 so shouldn't be using Nitinol
Should not be using iron gear wheel:
Should not be using steel gear wheel:
Should not be using cobalt steel gear wheel:
Should not be using brass gear wheel:
Using wrong pipe:
Other:
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Artillery is T3 so should use Cobalt Steel.
I don't see any problem with Assembling machines / Electronics assembling machines. What you are suggesting sounds similar to how they were previously. I disliked having two unlock at the same tech tier. I like having some post-rocket-launch content (like T5 modules!).
Centrifuge is T3 so should use Cobalt Steel. |
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I'll be busy for the next few days, so I don't think I'll have time to weigh in on the remaining changes. Whatever you pick, I'll be fine with. I'll just note that Plastic Pipes are looking rather scant in their uses. It's an odd material, one that I would classify as "cheap", but I suppose it could be used for Storage Tanks, maybe Chemical Plants. |
Related to #585
Revising recipes according to new material tiers.
Splitting Brass Processing (already in locale files) off from Zinc Processing.
Adds Aluminium Pipe to tier 3 pipes.
Merging the two tungsten techs is also planned, but that will be done after all other modifications are made. Same with removing Ceramic Bearing and Pipe.
Let's go mod by mod from here. Hit the check mark to claim a mod when you get started @KiwiHawk.