Moffstation Design Pillars#1
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Centronias
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Broadly good. Lotsa grammar things.
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I think it'd be valuable to include something to say how these sit relative to upstream.
So maybe it's
- goes further than upstream
- diverges from upstream
- clarifies upstream
I haven't read the individual pillars yet, so idk maybe it's not needed.
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I the answer to this depends upon the specifics of the direction we take it. If something upstream is doing conflicts with one of the pillars, I would imagine our pillars would take precident. Unsure whether an explicit clarification is needed though
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Yeah, sorry, I mean to say that each individual pillar should describe where it sits among those three options.
Ostensibly any pillar overrides upstream because otherwise what's the point?
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
Centronias
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Broadly fine to me, I think we'll refine them as we run into issues with 'em.
| The game is not about winning or losing; it's about creating an interesting story. | ||
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| No round should feel the same as the last; there should be a large amount of variety and randomness, both impactful and small, to give each round an authentic feeling. | ||
| Good stories happen when players are emerged in unfamiliar situations, and are able to create interesting, bizarre, or unique outcomes. When situations are predictable or solved the same way every time, players stop engaging with the scenario and instead follow learned patterns. |
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"emerged" doesn't make sense to me here.
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Think I meant to say immersed
Nyxilath
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Giving a read-over following Centronias' suggestions, everything here seems to fall in line where I would expect and agree upon.
The only real thing that crossed my mind is under our 'Round Investment / Event-Driven' segment, where it may be worth splitting these into two separate categories as while they're tangential they do have separate key takeaways, the former highlighting what content we're looking for Moffstation, while the latter goes moreso into how and why we're going about this content. While these topics are relevant to each other, it may be worth splitting these into separate pillars so they can stand more strongly on their own, and further clarified as questions arise.
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Im gonna go ahead and merge these, we can go back and revise if we wanna improve them more later |
Lays out the design pillars for Moffstation, as well as the requirements of future design docs.
Requires approval of the maintainer team.