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This repository was archived by the owner on Aug 23, 2025. It is now read-only.

Releases: mpstark/RandomCampaignStart

v1.8.0

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@mpstark mpstark released this 31 Dec 11:58
  • 1.8 compatibility
  • Use Whitelist or Blacklist system (should be easier to configure)

v1.7.0

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@mpstark mpstark released this 14 Sep 22:49
  • 1.7 Compatibility

v1.6.0

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@mpstark mpstark released this 04 Jun 17:28
  • 1.6 compatibility
  • Added several options, see readme for full list

v0.3.2

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@mpstark mpstark released this 02 Feb 03:55

Linked against 1.4

v0.3.1

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@mpstark mpstark released this 10 Jan 05:30
  • Check provided pilotIDs and mechIDs for existence to avoid NRE
  • Introduce some amount of logging (logs into game log, FYLS highly recommended)
  • Major code organization pass

Linked against BattleTech 1.3.2

v0.3.0

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@mpstark mpstark released this 27 Dec 08:18

For BattleTech 1.3

  • Added RerollRoninStats, which will reroll stats/abilities on Ronin, base true
  • Added PilotPlanetDifficulty, which sets the base planet difficulty to generate pilots from, base 0

v0.2.1

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@mpstark mpstark released this 21 Jun 02:31

Minor Release

  • Compiled/Linked against BattleTech 1.1

v0.2.0

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@mpstark mpstark released this 02 Jun 22:57
baaa1ec
  • Add Heavy/Assault starting mech possibilities (thanks @Cydonia07!), defaults to no heavies/assaults
  • Additional mechs past the starting bay size will now go into storage (thanks @Cydonia07!)
  • Add all possible mechs in each of the weight class possibilities, customize these if you'd like before starting your new campaign
  • Add StartingRonin field to settings, defaults to nobody
  • Some code cleanup

v0.1.0

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@mpstark mpstark released this 15 May 20:58

First release. Check mod.json for settings.