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ZeRaytracer

To compile the program, please use the make command if you are on Linux or Mac.

To throw the executable, enter the command ./raytracer at the root of the project. This should, by default, render a 2D scene with a red square in the center.

To render a specific scene, specify the name of the scene file, where the format is .ray. The png files are the renders of the scene files contained inside scenes/ directory. To build, your own scene, please refer to the existing scene files.

You can add meshes to your scenes by uploading a .obj file to the meshes/ directory.

Here's some pre-rendered images from the raytracer : Multi objects scenery

Sphere in small space

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A Custom C++ Raytracer

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