PR #10 split: vendored ImGui launcher (SUPERSEDED by recomp-ui) - #11
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PR #10 split: vendored ImGui launcher (SUPERSEDED by recomp-ui)#11mstan wants to merge 1 commit into
mstan wants to merge 1 commit into
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Broken out of PR #10 (navjack). Vendors the Dear ImGui core (1.92.9 WIP, core + SDL2/OpenGL3 backends only — demo/examples/docs not imported) under third_party/imgui and replaces snesrecomp_target_launcher_ng() with a local mmx_target_launcher_ng() that builds the engine's launcher C sources against this repo's ImGui copy. The engine launcher bundles 1.91.9b; platform UI backends added on top of this (Metal, SDL_Renderer2) need the newer API, and linking both copies would create duplicate symbols. Also sets CXX/C++17 on the CMake project, which the vendored backends need. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Closing as superseded by recomp-ui integration |
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Part of the PR #10 breakup (navjack, "Add macOS/Linux support, true widescreen, and Steam Deck validation"). Original authorship preserved.
What this is
The vendored-Dear-ImGui launcher approach from PR #10: bundles ImGui (core + SDL2 + GL3) directly into the game tree and provides a local
mmx_target_launcher_ng()replacing the engine'ssnesrecomp_target_launcher_ng(the in-engine launcher bundled ImGui 1.91.9b, causing a duplicate-symbol conflict).Disposition: SUPERSEDED — not for merge
The launcher has since moved out of the game/engine entirely into the shared, console-agnostic
recomp-uirepo, consumed as a submodule.mainnow builds the recomp-ui launcher on every platform (CMake/mingw and the MSVCmmx.sln), so the in-tree vendored-launcher approach here is obsolete.Kept open as a reference/discussion artifact for the PR #10 close-out. The problem it solved (ImGui version collision) is solved differently now: recomp-ui vendors its own ImGui and namespaces its public symbols (
recompui_*) so it coexists with the engine's helpers.Base is
mainfor a clean diff; no merge intended.