PR #10 split: Linux in-game ImGui menu (SUPERSEDED by recomp-ui) - #12
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mstan wants to merge 2 commits into
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PR #10 split: Linux in-game ImGui menu (SUPERSEDED by recomp-ui)#12mstan wants to merge 2 commits into
mstan wants to merge 2 commits into
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Broken out of PR #10 (navjack). Vendors the Dear ImGui core (1.92.9 WIP, core + SDL2/OpenGL3 backends only — demo/examples/docs not imported) under third_party/imgui and replaces snesrecomp_target_launcher_ng() with a local mmx_target_launcher_ng() that builds the engine's launcher C sources against this repo's ImGui copy. The engine launcher bundles 1.91.9b; platform UI backends added on top of this (Metal, SDL_Renderer2) need the newer API, and linking both copies would create duplicate symbols. Also sets CXX/C++17 on the CMake project, which the vendored backends need. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Broken out of PR #10 (navjack). Adds src/linux_ui.{cpp,h}: a Dear ImGui overlay for the Linux/Steam Deck runtime with F1 toggle, widescreen enable/active status, and save/load-state slot controls. Renders through either the SDL_Renderer2 or OpenGL3 ImGui backend to match the active output method; keyboard focus is captured while the menu is open. Stacked on pr10/widescreen (MmxDisplay_* API) and the vendored ImGui commit (backends). Note for review: F1 collides with the default LoadState slot-1 binding; on Linux the menu toggle now wins. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Part of the PR #10 breakup (navjack, "Add macOS/Linux support, true widescreen, and Steam Deck validation"). Original authorship preserved.
What this is
The Linux in-game F1 Dear ImGui menu from PR #10 (SDL + OpenGL output backends): a toggleable in-game overlay exposing the widescreen switch and Save/Load buttons for all ten savestate slots. Stacked on
pr10/imgui-vendor-launcher(its commits appear here too, since neither is inmain).Disposition: SUPERSEDED — not for merge
The UI layer is now owned by the shared
recomp-uilauncher, which is console-agnostic and universal across platforms — the same UI serves Windows, Linux, and macOS rather than a Linux-specific in-game menu. An in-game (mid-play) overlay on top of recomp-ui is a possible future feature, but this specific implementation is tied to the retired in-tree launcher_ng.Kept open as a reference/discussion artifact for the PR #10 close-out. Base is
main; no merge intended.