Handle shaded-polyline terminators in either phase - #36
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Adapted from NyperYuhgard's PR #13. Co-authored-by: NyperYuhgard <93950153+NyperYuhgard@users.noreply.github.com>
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Recognizes shaded-polyline terminators in both positions of the alternating color/vertex stream.
Adapted from #13 with source provenance and NyperYuhgard's co-authorship preserved.
Validated with a focused terminator test and Tomba 2 under OpenGL and software rendering.