Reject oversized hardware primitives - #38
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Apply the PS1 1023x511 size rule to every polygon triangle, line, and polyline continuation before widescreen transforms while preserving textured-command state latching. Co-authored-by: Martin Penkava <mpenkava1337@gmail.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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Applies the PS1 primitive-size rejection limits to polygons, lines, and polyline continuations before widescreen transforms.
Adapted from #16 with source provenance and Martin Penkava's co-authorship preserved.
Focused boundary tests pass. Tomba 2 exercised a rejection and passed under OpenGL and software rendering.