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Reject oversized hardware primitives - #38

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mstan merged 1 commit into
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merge/oversized-hardware-primitive-rejection
Jul 15, 2026
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Reject oversized hardware primitives#38
mstan merged 1 commit into
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merge/oversized-hardware-primitive-rejection

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@mstan mstan commented Jul 15, 2026

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Applies the PS1 primitive-size rejection limits to polygons, lines, and polyline continuations before widescreen transforms.

Adapted from #16 with source provenance and Martin Penkava's co-authorship preserved.

Focused boundary tests pass. Tomba 2 exercised a rejection and passed under OpenGL and software rendering.

Apply the PS1 1023x511 size rule to every polygon triangle, line, and polyline continuation before widescreen transforms while preserving textured-command state latching.

Co-authored-by: Martin Penkava <mpenkava1337@gmail.com>

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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mstan merged commit 449fbeb into master Jul 15, 2026
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mstan deleted the merge/oversized-hardware-primitive-rejection branch July 15, 2026 01:35
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