A small framework for basic scene and data visualization using OpenGL 3.3+
Apeiron (ápeiros, “infinite, boundless”) is ironically just a small rendering framework. This is a learning project and a continuous work in progress (based on what I need).
Apeiron is using glad, tinyobjloader, stb_image.h, toml++ (for the example project), and dear imgui which are all part of the repo. Additional requirements are glm and SDL3. For Windows add them to the external/public directory (or make find_package work). For Unix-like systems make sure SDL3 and GLM are installed.
