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Releases: needle-mirror/com.unity.addressables

2.11.1

27 Apr 22:10

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[2.11.1] - 2026-04-23

  • Fixed PrefabPackedIdentifiers.SerializationIndexFromObjectIdentifier so that when "Prefab Packed Header Size" is below 4, the leading bytes of the asset hash affect the most significant bits of the serialization index (little-endian safe), restoring contiguous bundle ordering without shrinking per-object entropy to 32 bits.

2.10.1

10 Apr 22:10

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[2.10.1] - 2026-04-07

  • Fixed an issue where, during a content update, making a change in a remote group that required rebuilding the builtinassets bundle would result in missing textures/errors if the builtinassets bundle was built into a group set to Prevent Updates. In this case, a new duplicate bundle will now be created and attached to the first remote group in the project and shipped out as part of an update.
  • Added option to disable typetree data from bundles.
  • Properly setting flag to reinitialize Addressables in the Editor when domain reloads are disabled.
  • Fixed inconsistent internal asset IDs in Dynamic naming mode.

1.29.0

25 Mar 22:12

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[1.29.0] - 2026-03-23

  • When doing a player build the development flag and scripting defines will be passed through to the Addressables content build when the scripting define ADDRESSABLES_ADD_DEFINES is set. We recommend adding this flag as this is more than likely the correct behavior, but it is not enabled by default to prevent surprise compilation problems

2.10.0

23 Mar 22:10

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[2.10.0] - 2026-03-05

  • Fixed an issue where Errors are thrown and Editor Crashes when downloading an Asset Bundle from LoadAssetAsync and from DownloadDependenciesAsync at the same time.
  • Auto Group Generator tool has been added to Addressables.
  • Replace deprecated BinaryFormatter.
  • Sort Labels on Add.
  • Added Documentation on Auto Group Generator,TypeTree extraction and other fixes.

2.9.1

25 Feb 07:59

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[2.9.1] - 2026-02-16

  • Added support for extracting type tree data from asset bundles. This requires Unity 6.5+.
  • Fixed performance issue when moving Addressable Assets from one group to another using the context menu option "Move Addressables to Group..."
  • When doing a player build if the Addressables build fails, the player build will fail as well. Previously it just logged the error.
  • When doing a player build the development flag and scripting defines will be passed through to the Addressables content build when the scripting define ADDRESSABLES_ADD_DEFINES is set. We recommend adding this flag as this is more than likely the correct behavior, but it is not enabled by default to prevent surprise compilation problems
  • When applying an asset of an inherited type to an AssetReferenceT of the base type, warnings are no longer thrown incorrectly
  • Improved the search bar in the Addressables Report window
  • Fixed an issue where an "Unable to find registered file for bundle" error is thrown when building addressables group with Bundle - Naming Mode set to “No Hash” and Bundle Mode set to “Pack Together”.
  • Fix an issue with Addressable keys. If a character is > 127, but less than 255 it was not being encoded properly in the binary catalog.
  • Added support for customizing the load delay added to asset loads in Play Mode when the 'Use Asset Database (fastest)' Play Mode Script is selected. Default value is 0.1f. Accessable via 'AddressableAssetSettings.SimulatedLoadDelay(get; set;)'.
  • Fixed issue where labels weren't sorted until after Editor restart

2.9.0

25 Feb 07:59

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[2.9.0] - 2026-02-16

  • Added support for extracting type tree data from asset bundles. This requires Unity 6.5+.
  • Fixed performance issue when moving Addressable Assets from one group to another using the context menu option "Move Addressables to Group..."
  • When doing a player build if the Addressables build fails, the player build will fail as well. Previously it just logged the error.
  • When doing a player build the development flag and scripting defines will be passed through to the Addressables content build when the scripting define ADDRESSABLES_ADD_DEFINES is set. We recommend adding this flag as this is more than likely the correct behavior, but it is not enabled by default to prevent surprise compilation problems
  • When applying an asset of an inherited type to an AssetReferenceT of the base type, warnings are no longer thrown incorrectly
  • Improved the search bar in the Addressables Report window
  • Fixed an issue where an "Unable to find registered file for bundle" error is thrown when building addressables group with Bundle - Naming Mode set to “No Hash” and Bundle Mode set to “Pack Together”.
  • Fix an issue with Addressable keys. If a character is > 127, but less than 255 it was not being encoded properly in the binary catalog.
  • Added support for customizing the load delay added to asset loads in Play Mode when the 'Use Asset Database (fastest)' Play Mode Script is selected. Default value is 0.1f. Accessable via 'AddressableAssetSettings.SimulatedLoadDelay(get; set;)'.
  • Fixed issue where labels weren't sorted until after Editor restart

1.28.2

23 Jan 02:53

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[1.28.2] - 2026-01-22

  • Setting catalog timeout correctly during the build so remote catalog operations can timeout successfully.
  • Fixed for Error would get logged when trying to use Object.Destroy in the Editor during play mode.

2.8.1

28 Jan 03:42

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[2.8.1] - 2026-01-05

  • Fixed an issue where NullReferenceException error and warnings are thrown when opening Addressables Report window.
  • Upgrade references from UnityEditor.GUID to UnityEngine.GUID on Unity 6.4+.
  • Setting catalog timeout correctly during the build so remote catalog operations can timeout successfully.
  • Revert yielding when calculating size in GetDownloadSizeAsync.
  • Fixed performance issue when moving Addressable Assets from one group to another using the context menu option "Move Addressables to Group..."

2.8.0

10 Jan 03:22

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[2.8.0] - 2026-01-05

  • Fixed an issue where NullReferenceException error and warnings are thrown when opening Addressables Report window.
  • Upgrade references from UnityEditor.GUID to UnityEngine.GUID on Unity 6.4+.
  • Setting catalog timeout correctly during the build so remote catalog operations can timeout successfully.
  • Revert yielding when calculating size in GetDownloadSizeAsync.
  • Fixed performance issue when moving Addressable Assets from one group to another using the context menu option "Move Addressables to Group..."

1.28.1

22 Nov 01:48

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[1.28.1] - 2025-11-20

  • Fixed Internal Tests.