[26.2] ELS renderer abstraction#3259
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Last commit published: 7689d98d4f32e1dacedcd7e68674f4a1050daf1b - version: PR PublishingThe artifacts published by this PR:
Repository DeclarationIn order to use the artifacts published by the PR, add the following repository to your buildscript: repositories {
maven {
name = "Maven for PR #3259" // https://github.com/neoforged/NeoForge/pull/3259
url = uri("https://prmaven.neoforged.net/NeoForge/pr3259")
content {
includeModule("net.neoforged", "neoforge")
includeModule("net.neoforged", "testframework")
}
}
}MDK installationIn order to setup a MDK using the latest PR version, run the following commands in a terminal. mkdir NeoForge-pr3259
cd NeoForge-pr3259
curl -L https://prmaven.neoforged.net/NeoForge/pr3259/net/neoforged/neoforge/26.2.0.11-beta-pr-3259-els_backend/mdk-pr3259.zip -o mdk.zip
jar xf mdk.zip
rm mdk.zip || del mdk.zipTo test a production environment, you can download the installer from here. |
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This PR implements the NeoForge end of the ELS renderer abstraction, allowing the ELS to use Blaze3D for rendering after vanilla brought up its window. See the linked FML PR for more details.
This PR needs extensive testing to ensure it works properly on various platforms. The only known issue so far is that the game segfaults during frame flip after the "handover" if vanilla chooses OpenGL and RenderDoc is attached (Nvidia Nsight works fine).
Requires neoforged/FancyModLoader#430
Fixes #3230