SNES: Fixed HDMA stealing CPU cycles on every scanline even after all active HDMA channels are done for the frame#183
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…ctive HDMA channels are done for the frame Super Bonk triggers an HDMA at the top of the screen on scanline 0 and then the HDMA channel stops. This caused the logic to call SyncStartDma & SyncEndDma on every scanline until vblank, even though no HDMA channel is active for the rest of the frame. The lost CPU time caused Super Bonk's demo to desync even earlier than hardware.
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Super Bonk triggers an HDMA at the top of the screen on scanline 0 and then the HDMA channel stops. This caused the logic to call SyncStartDma & SyncEndDma on every scanline until vblank, even though no HDMA channel is active for the rest of the frame. The lost CPU time caused Super Bonk's demo to desync even earlier than hardware.