NES: Ignore consecutive reads to 4016/4017#185
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The NES (and AV Famicom) both ignore consecutive reads to 4016/4017 (when the reads on 2 consecutive CPU cycles). This implements that behavior when the corresponding console type is selected. These changes also simplify the DMA code, because a lot of extra code was in the DMA logic to simulate the same result. Moving this logic to the 4016/4017 reads makes the code simpler and allows it to work properly when a regular instruction reads from 4016/4017 twice in a row, too.
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The NES (and AV Famicom) both ignore consecutive reads to 4016/4017 (when the reads on 2 consecutive CPU cycles). This implements that behavior when the corresponding console type is selected.
Also simplifies the DMA logic, because some of the DMA code existed only to simulate the same result. Moving this logic to the 4016/4017 reads makes the code simpler and allows it to work properly when a regular instruction reads from 4016/4017 twice in a row, too.