Skip to content

Repository files navigation

ActTea Combat System Plugin (Early Development)

ActTea is a combat system plugin for Godot 4, currently in early development. It provides basic combat functionalities including attack detection, damage calculation, health management, UI synchronization, and enemy detection. Core components include: DamageCalculator handles damage calculation, HealthComponent manages character health and death, HealthBarComponent automatically syncs health bar display, HitBoxComponent and HurtboxComponent form the collision-based attack system, and RadarV1 handles enemy detection. Built with a component-based architecture and signal-driven design, each feature is independently encapsulated with low coupling, making it suitable for quickly prototyping combat systems for ARPGs, MOBAs, turn-based RPGs, and other game types. As it is still under development, some features are relatively basic and will be continuously improved in future updates.

ActTea 战斗系统插件(开发阶段)

ActTea 是基于 Godot 4 的战斗系统插件,处于早期开发阶段,提供了攻击判定、伤害结算、血量管理、UI 同步和敌人探测等基础战斗功能。 核心组件包括:DamageCalculator 负责伤害计算,HealthComponent 管理角色血量与死亡,HealthBarComponent 自动同步血条显示,HitBoxComponent 与 HurtboxComponent 构成碰撞攻击体系,RadarV1 负责索敌探测。 采用组件化架构和信号驱动设计,各功能独立封装、低耦合,适合快速搭建 ARPG、MOBA、回合制 RPG 等游戏的战斗原型。由于仍在开发中,部分功能较为基础,后续会持续完善。

About

No description or website provided.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages