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nikhilsaxena04/README.md

πŸ‘‹ Hi, I'm Nikhil!

Backend & Distributed Systems Engineer

πŸŽ“ 2027 Graduate Β· πŸš€ Actively seeking Software Engineering roles

Go Node.js TypeScript Redis Postgres Docker AWS gRPC


πŸš€ Featured Projects

High-throughput, event-driven async queueing system

  • Performance: Benchmarked at 2,900+ req/s with P95 latency under 70ms
  • Architecture: 3-tier microservice decoupled by a Redis queue
  • Resilience: Zero silent job loss via atomic BLMOVE & DLQ archival to S3
  • Observability: Distributed tracing with OpenTelemetry & Jaeger

Real-time, persistent WebSocket game engine

  • Real-Time: Concurrent WebSocket connections with sync.RWMutex
  • Safety: Strict Finite State Machine (FSM) to prevent illegal moves
  • AI Pipeline: Gemini LLM for card generation with deterministic fallback
  • Full Stack: Next.js + Go/PostgreSQL on Vercel & Railway

πŸ“Š GitHub Activity

GitHub Streak

πŸ“« Let's Connect

LinkedIn Email Resume

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  1. notification-service notification-service Public

    Production-grade distributed notification platform in Go β€” gRPC, Redis, K8s, AWS. 2,962 req/s, P95 54ms.

    Go 1

  2. meta_clash meta_clash Public

    Real-time 4-player anime card battle game β€” Go backend, WebSocket FSM game engine, Gemini AI card generation, PostgreSQL. Live on Vercel + Railway.

    Go 1