feature(dev-mine): Mine Detector - #22
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nltp-ashes wants to merge 37 commits into
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nltp-ashes wants to merge 37 commits into
nltp-ashes wants to merge 37 commits into
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**• Changes :** > • [Ported unpackable items](https://trello.com/c/s84mFXuJ/27-port-mre-and-suitcase-to-vanilla-unpack-system) (MRE and Suitcase) the the vanilla unpack system.
- Added section about patches with other addons; - Added Readables Extended as optional addon; - Fixed wrong addon latest version;
- Ground work for a mine detector device; - Removed Cordon and Limansk minefields from remove list from new game setup; - Added script binding to mine sections; - Prepared a dummy UI for mine detector; - Added a function to identify mine objects;
- Used GPS Locator as dummy device for mine detector; - Added UI for mine detector;
- Changed how frequency of mine detector is handled, it is now linear; - Turned off device when it isn't drawn out;
- Added .gitignore file; - Added .github/ISSUE_TEMPLATE with issue templates; - Added .github/workflows with CI for releases and pre-releases; - Added a CHANGELOG.md file containing changes from last update; - Added LICENSE file; - Fixed typo in README.md;
- Updated README.md; - Updated CHANGELOG.md; - Updated LICENSE.md; - Added CONTRIBUTING.md;
- Updated LICENSE.md; - Updated CONTRIBUTING.md;
**• Changes :** > • Cleaned-up and improved rangefinder code; **• Bug fixes :** > • Fixed normals on some models; > • Fixed a benign typo in rangefinder animations;
**• Bug fixes :** > • Fixed normals on most models.
**• Bug fixes :** > • Fixed rangefinder hud model being abnormally small.
- Updated README.md; - Updated CHANGELOG.md; - Updated addon version in core script;
**• Changes :** > • Reanimated the GPS Locator (Thanks TheParaziT);
- Updated README.md; - Updated CHANGELOG.md;
- Fixed missing author ship from Parazit Co-authored-by: TheParaziT <62593770+TheParaziT@users.noreply.github.com>
- Renamed variables; - Changed locals to class members; - Fixed typo in static name;
- Undid changes to GPS Locator UI file;
- Undid changes to GPS Locator UI file;
# Conflicts: # .gitignore # CHANGELOG.md # README.md # gamedata/configs/items/items/items_western_goods_tech.ltx # gamedata/configs/text/eng/st_western_goods_items_tech.xml # gamedata/scripts/western_goods_core.script # gamedata/scripts/western_goods_ui_gps_locator.script # gamedata/scripts/western_goods_ui_rangefinder.script # gamedata/scripts/western_goods_utils.script # gamedata/textures/ui/icons/ui_icon_western_goods_tech.dds
- Updated comments to match new convention; - Fixed some comments not reflecting what they were describing; - Small edit to mine detector core script;
- Refactored code that checks for update;
**• Additions :** > • Added support for New Levels for the GPS Locator; **• Changes :** > • Optimized GPS Locator code;
- Updated addon version in core script; - Updated README.md; - Updated CHANGELOG.md;
**• Bug fixes :** > • Fixed rangefinder being marked as repairable by helmet repair kits; > • Fixed rangefinder not having parts; > • Fixed lighter not having parts.
- Added rangefinder to Flea Market item pool.
**• Changes :** > • Decoupled some aspects of item use animations from Enhanced Animations (aka FDDA).
**• Changes :** > • Renamed items and hands animation files (as well as their references in `.ogf` files).
- Changed missing translation placeholder to show the ID of the string.
**• Changes :** > • Removed unused sections, models and textures.
**• Changes :** > • Refactored loot generation into a separate file.
**• Changes :** > • Made a helper function to avoid calling get_object_squad with actor game_object.
- Added WIP code to take into consideration player distance to mine object.
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