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Mod Output Mode can now split compressed output across multiple mod folders instead of one flat folder: - Per texture category: ATAK - Normal Maps, ATAK - Diffuse, etc - Per source mod: ATAK - SomeMod - Both combined: ATAK - SomeMod - Normal Maps Why split at all: - Per-category makes A/B testing a single category trivial - drop or reorder just "ATAK - Normal Maps" in MO2 without touching the rest - Per-mod makes updating a source mod's textures trivial - delete just that mod's output folder and rerun Both are opt-in toggles in Settings. Per-category defaults on (matches prior behavior on this branch); per-mod defaults off. Scan exclusion glob (ATAK - *) now matches all three folder-name shapes so grouped output is never rescanned as a source mod.
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This PR was closed by mistake — GitHub auto-closed it as a side effect of renaming the source branch ( |
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Mod Output Mode can now split compressed output across multiple mod
folders instead of one flat folder:
ATAK - Normal Maps,ATAK - Diffuse, etcATAK - SomeModATAK - SomeMod - Normal MapsWhy split
Both are opt-in toggles in Settings. Per-category defaults on
(matches prior behavior on this branch); per-mod defaults off.
Scan exclusion glob (
ATAK - *) now matches all three folder-nameshapes so grouped output is never rescanned as a source mod.
Testing
go test ./...— addedinternal/tui/screens/percategory_test.gocovering all four grouping combinations (off / category / mod / both),
the scan exclusion glob, and incremental-skip isolation between
category output folders
confirmed folder created, confirmed rerun skips already-compressed files
Known follow-up
Settings screen has no scroll support (pre-existing, not introduced here)
— these two new toggles push it further past typical terminal height on
short terminals. #5