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Small demo that combines a bodycam perspective with the retro aesthetic of the PlayStation 1 (PSX) era.

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nycalexander/unity-psxbase-showcase

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unity-psxbase-showcase

This project is a small demo that combines a bodycam perspective with the retro aesthetic of the PlayStation 1 (PSX) era.

Demo Video

You can view the demo video to get a better sense of the project in action.

8mb.video-NnT-ggETHf1I.mp4

Features

Bodycam Perspective

  • The player views the world from a first-person bodycam perspective.

Modular Inventory System

  • A modular inventory system has been implemented to allow items to be added, removed, and equipped throughout the game.
  • Features include:
    • Item Pickup: Players can collect and store items in the inventory.
    • Item Equipping: Players can equip certain items.
    • Easy Implementation: Usage of items can be easily coded.

Input Manager

  • Customizable Controls: Players can remap controls to suit their preferences.
  • Keyboard/Mouse and Controller Support: The system supports both keyboard/mouse and gamepad inputs.
  • Action Binding: Easily bind specific actions to keys, buttons, or axes, and dynamically change them at runtime.
  • Input Mapping: The system automatically adjusts input mapping based on platform (e.g., keyboard vs. controller).

Advanced Camera System

  • Camera Shakes: For added immersion, the camera includes scripted shakes for certain events, like taking damage or major world events (e.g., explosions).
  • Glitch Effect (Datamosh)

Environment Interaction

  • Doors: Open, close, and interact with doors based on context.
  • Levers and Buttons: Pull levers and push buttons to activate script actions.

Lighting and Post-Processing

  • Vertex lighting mimics the limited lighting capabilities of early 3D games.
  • Custom post-processing effects simulate the visual imperfections of PS1-era graphics.

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Small demo that combines a bodycam perspective with the retro aesthetic of the PlayStation 1 (PSX) era.

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