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Remove skip waypoint when stuck#1

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omtoi101 merged 2 commits into
mainfrom
remove-skip-waypoint-when-stuck
Sep 19, 2025
Merged

Remove skip waypoint when stuck#1
omtoi101 merged 2 commits into
mainfrom
remove-skip-waypoint-when-stuck

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This commit removes the functionality that would automatically skip to the next waypoint if the player was detected to be stuck. This was located in the `onTick` method of the `ElytraController` class.
This commit allows the use of `~` in the `basefinder` command to represent the player's current coordinates.

The `BaseFinderCommand` has been updated to:
- Accept string arguments for coordinates instead of integers.
- Parse these string arguments to handle `~` notation for relative coordinates.
- A new example has been added to the help command to show how to use this feature.
@omtoi101 omtoi101 merged commit 3b531f3 into main Sep 19, 2025
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