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Game-Programming-References

Hello, Game Developers, and welcome to the VSU Game Development Club's Workshop Session reference. This is where the codes done during sessions are uploaded for your perusal! Here are the following sessions that have been conducted:

  • Physics and Movement. Explore movements such as top-down, platformer, vehicular, and pointer-based.
  • State Machines. Refactor the existing code using enum-based state machines.
  • Signals. Create events that communicate through various nodes.
  • Resources. Store and write necessary data throughout the progression of the game.

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