docs: restructure Cameras section into multi-page, workflow-agnostic docs#1041
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docs: restructure Cameras section into multi-page, workflow-agnostic docs#1041willeastcott wants to merge 1 commit into
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…docs Following the pattern established by the shadows page rewrite (#1037), this restructures the Cameras section from a single Editor-focused page into a full multi-page section with Engine/Editor/React/Web Components tabs throughout: - index.md: rewritten as a section overview covering camera creation, render target clearing, and links to all subpages - projection.md (new): perspective vs orthographic, FOV, clip planes, aspect ratio, and frustum culling - tone-mapping.md (new): per-camera tone mapping curves, gamma correction, and physically based exposure - multiple-cameras.md (new): priority, viewports, layers, camera stacking, and render targets - camera-controls.md (new): the engine's camera-controls.mjs script (orbit/fly/pan) across all workflows - screen-and-world.md (new): screenToWorld/worldToScreen patterns All engine facts verified against engine source. Japanese translations mirrored for all pages. Sidebar updated with the new pages. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Summary
Restructures the Cameras section of the user manual from a single thin, Editor-focused page into a full multi-page section, following the workflow-agnostic pattern established by the shadows rewrite (#1037).
New section structure
index.md(rewritten)projection.md(new)tone-mapping.md(new)multiple-cameras.md(new)camera-controls.md(new)camera-controls.mjsscript (orbit/fly/pan) across all four workflows, key attributesscreen-and-world.md(new)screenToWorld/worldToScreenpatterns: mouse rays, object placement, HTML overlaysThe existing
scene-picker.mdanddepth-layer.mdpages are unchanged and remain in the section.Notes
<Tabs groupId="workflow">pattern (Engine / Editor / React / Web Components) where implementation differs.<EngineExample>embeds used instead of new screenshots (camera/multi,camera/orbit,camera/fly,graphics/render-to-texture,graphics/light-physical-units).camera-icon.pngusage (viewport entity icons are now documented on the Viewport page);camera-create.pngmoved inside the Editor tab.🤖 Generated with Claude Code