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Race condition crash in ResetActor3D #35

Description

@UaineMazoku

Crash encountered in v6.3.0.

Tracked to destruction of the ActorResetter here: (specifically destroying the RE::NiPointer<RE::NiAVObject> root{} member)

SKSE::GetTaskInterface()->AddTask([a_actor, root, a_folderName]() {
ActorResetter resetter(a_actor, root, a_folderName);
resetter.ResetActor3D();
});

Seems resetter should be constructed outside the task so the NiPointers can keep actor and root alive, but I'm unsure if the rest of the constructor code requires the task.

Crash log provided by user: po3_ActorResetter_crash.txt

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