[ET-VK][Ops] linear_qta8a_qga4w_qta8o test framework#12005
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# Context This test framework establishes the foundation for validating the `linear_qta8a_qga4w_qta8o` operator implementation as part of enabling dynamic quantization. The motivation stems from advancing beyond weight-only quantization to full activation and weight quantized linear operations, enabling true integer arithmetic throughout the matrix multiplication process for improved performance on GPU hardware. The current weight-only quantized linear implementations in ET-VK dequantize weights to floating point before computation, missing the performance benefits of integer arithmetic. This operator nomenclature breakdown: - **qta8a**: Quantized per-token affine 8-bit activation inputs - **qga4w**: Quantized per-group affine 4-bit weights - **qta8o**: Quantized per-token affine 8-bit outputs # Changes The reference implementation (`linear_qta8a_qga4w_qta8o_4bit_dequant_impl`) provides a baseline for validating the GPU shader implementation through a deliberately simplified computation path. The quantized int8 input tensor is dequantized using the standard affine transformation `(quantized_input.to(at::kFloat) - input_zero_point) * input_scale`. After dequantization, the implementation performs standard floating point linear operation `at::linear(x_float, weights_dequantized)`, then manually quantizes the result using `at::round(linear_result / output_scale) + output_zero_point` with clamping to the int8 range [-128,127]. This two-stage approach of dequantize → compute → quantize provides a clear reference against which the GPU's integer arithmetic implementation can be validated. Differential Revision: [D77173442](https://our.internmc.facebook.com/intern/diff/D77173442/) [ghstack-poisoned]
🔗 Helpful Links🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/12005
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This pull request was exported from Phabricator. Differential Revision: D77173442 |
# Context This test framework establishes the foundation for validating the `linear_qta8a_qga4w_qta8o` operator implementation as part of enabling dynamic quantization. The motivation stems from advancing beyond weight-only quantization to full activation and weight quantized linear operations, enabling true integer arithmetic throughout the matrix multiplication process for improved performance on GPU hardware. The current weight-only quantized linear implementations in ET-VK dequantize weights to floating point before computation, missing the performance benefits of integer arithmetic. This operator nomenclature breakdown: - **qta8a**: Quantized per-token affine 8-bit activation inputs - **qga4w**: Quantized per-group affine 4-bit weights - **qta8o**: Quantized per-token affine 8-bit outputs # Changes The reference implementation (`linear_qta8a_qga4w_qta8o_4bit_dequant_impl`) provides a baseline for validating the GPU shader implementation through a deliberately simplified computation path. The quantized int8 input tensor is dequantized using the standard affine transformation `(quantized_input.to(at::kFloat) - input_zero_point) * input_scale`. After dequantization, the implementation performs standard floating point linear operation `at::linear(x_float, weights_dequantized)`, then manually quantizes the result using `at::round(linear_result / output_scale) + output_zero_point` with clamping to the int8 range [-128,127]. This two-stage approach of dequantize → compute → quantize provides a clear reference against which the GPU's integer arithmetic implementation can be validated. Differential Revision: [D77173442](https://our.internmc.facebook.com/intern/diff/D77173442/) [ghstack-poisoned]
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This pull request was exported from Phabricator. Differential Revision: D77173442 |
# Context This test framework establishes the foundation for validating the `linear_qta8a_qga4w_qta8o` operator implementation as part of enabling dynamic quantization. The motivation stems from advancing beyond weight-only quantization to full activation and weight quantized linear operations, enabling true integer arithmetic throughout the matrix multiplication process for improved performance on GPU hardware. The current weight-only quantized linear implementations in ET-VK dequantize weights to floating point before computation, missing the performance benefits of integer arithmetic. This operator nomenclature breakdown: - **qta8a**: Quantized per-token affine 8-bit activation inputs - **qga4w**: Quantized per-group affine 4-bit weights - **qta8o**: Quantized per-token affine 8-bit outputs # Changes The reference implementation (`linear_qta8a_qga4w_qta8o_4bit_dequant_impl`) provides a baseline for validating the GPU shader implementation through a deliberately simplified computation path. The quantized int8 input tensor is dequantized using the standard affine transformation `(quantized_input.to(at::kFloat) - input_zero_point) * input_scale`. After dequantization, the implementation performs standard floating point linear operation `at::linear(x_float, weights_dequantized)`, then manually quantizes the result using `at::round(linear_result / output_scale) + output_zero_point` with clamping to the int8 range [-128,127]. This two-stage approach of dequantize → compute → quantize provides a clear reference against which the GPU's integer arithmetic implementation can be validated. Differential Revision: [D77173442](https://our.internmc.facebook.com/intern/diff/D77173442/) [ghstack-poisoned]
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This pull request was exported from Phabricator. Differential Revision: D77173442 |
# Context This test framework establishes the foundation for validating the `linear_qta8a_qga4w_qta8o` operator implementation as part of enabling dynamic quantization. The motivation stems from advancing beyond weight-only quantization to full activation and weight quantized linear operations, enabling true integer arithmetic throughout the matrix multiplication process for improved performance on GPU hardware. The current weight-only quantized linear implementations in ET-VK dequantize weights to floating point before computation, missing the performance benefits of integer arithmetic. This operator nomenclature breakdown: - **qta8a**: Quantized per-token affine 8-bit activation inputs - **qga4w**: Quantized per-group affine 4-bit weights - **qta8o**: Quantized per-token affine 8-bit outputs # Changes The reference implementation (`linear_qta8a_qga4w_qta8o_4bit_dequant_impl`) provides a baseline for validating the GPU shader implementation through a deliberately simplified computation path. The quantized int8 input tensor is dequantized using the standard affine transformation `(quantized_input.to(at::kFloat) - input_zero_point) * input_scale`. After dequantization, the implementation performs standard floating point linear operation `at::linear(x_float, weights_dequantized)`, then manually quantizes the result using `at::round(linear_result / output_scale) + output_zero_point` with clamping to the int8 range [-128,127]. This two-stage approach of dequantize → compute → quantize provides a clear reference against which the GPU's integer arithmetic implementation can be validated. Differential Revision: [D77173442](https://our.internmc.facebook.com/intern/diff/D77173442/) [ghstack-poisoned]
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This pull request was exported from Phabricator. Differential Revision: D77173442 |
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Jul 7, 2025
# Context This test framework establishes the foundation for validating the `linear_qta8a_qga4w_qta8o` operator implementation as part of enabling dynamic quantization. The motivation stems from advancing beyond weight-only quantization to full activation and weight quantized linear operations, enabling true integer arithmetic throughout the matrix multiplication process for improved performance on GPU hardware. The current weight-only quantized linear implementations in ET-VK dequantize weights to floating point before computation, missing the performance benefits of integer arithmetic. This operator nomenclature breakdown: - **qta8a**: Quantized per-token affine 8-bit activation inputs - **qga4w**: Quantized per-group affine 4-bit weights - **qta8o**: Quantized per-token affine 8-bit outputs # Changes The reference implementation (`linear_qta8a_qga4w_qta8o_4bit_dequant_impl`) provides a baseline for validating the GPU shader implementation through a deliberately simplified computation path. The quantized int8 input tensor is dequantized using the standard affine transformation `(quantized_input.to(at::kFloat) - input_zero_point) * input_scale`. After dequantization, the implementation performs standard floating point linear operation `at::linear(x_float, weights_dequantized)`, then manually quantizes the result using `at::round(linear_result / output_scale) + output_zero_point` with clamping to the int8 range [-128,127]. This two-stage approach of dequantize → compute → quantize provides a clear reference against which the GPU's integer arithmetic implementation can be validated. Differential Revision: [D77173442](https://our.internmc.facebook.com/intern/diff/D77173442/) [ghstack-poisoned]
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Summary: # Context This test framework establishes the foundation for validating the `linear_qta8a_qga4w` operator implementation as part of enabling dynamic quantization. The motivation stems from advancing beyond weight-only quantization to full activation and weight quantized linear operations, enabling true integer arithmetic throughout the matrix multiplication process for improved performance on GPU hardware. The current weight-only quantized linear implementations in ET-VK dequantize weights to floating point before computation, missing the performance benefits of integer arithmetic. This operator nomenclature breakdown: - **qta8a**: Quantized per-token affine 8-bit activation inputs - **qga4w**: Quantized per-group affine 4-bit weights # Changes The reference implementation (`linear_qta8a_qga4w_4bit_dequant_impl`) provides a baseline for validating the GPU shader implementation through a deliberately simplified computation path. The quantized int8 input tensor is dequantized using the standard affine transformation `(quantized_input.to(at::kFloat) - input_zero_point) * input_scale`. After dequantization, the implementation performs standard floating point linear operation `at::linear(x_float, weights_dequantized)`. This two-stage approach of dequantize → compute provides a clear reference against which the GPU's integer arithmetic implementation can be validated. ghstack-source-id: 295152415 exported-using-ghexport Reviewed By: SS-JIA Differential Revision: D77173442
# Context This test framework establishes the foundation for validating the `linear_qta8a_qga4w_qta8o` operator implementation as part of enabling dynamic quantization. The motivation stems from advancing beyond weight-only quantization to full activation and weight quantized linear operations, enabling true integer arithmetic throughout the matrix multiplication process for improved performance on GPU hardware. The current weight-only quantized linear implementations in ET-VK dequantize weights to floating point before computation, missing the performance benefits of integer arithmetic. This operator nomenclature breakdown: - **qta8a**: Quantized per-token affine 8-bit activation inputs - **qga4w**: Quantized per-group affine 4-bit weights - **qta8o**: Quantized per-token affine 8-bit outputs # Changes The reference implementation (`linear_qta8a_qga4w_qta8o_4bit_dequant_impl`) provides a baseline for validating the GPU shader implementation through a deliberately simplified computation path. The quantized int8 input tensor is dequantized using the standard affine transformation `(quantized_input.to(at::kFloat) - input_zero_point) * input_scale`. After dequantization, the implementation performs standard floating point linear operation `at::linear(x_float, weights_dequantized)`, then manually quantizes the result using `at::round(linear_result / output_scale) + output_zero_point` with clamping to the int8 range [-128,127]. This two-stage approach of dequantize → compute → quantize provides a clear reference against which the GPU's integer arithmetic implementation can be validated. Differential Revision: [D77173442](https://our.internmc.facebook.com/intern/diff/D77173442/) [ghstack-poisoned]
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Stack from ghstack (oldest at bottom):
Context
This test framework establishes the foundation for validating the
linear_qta8a_qga4w_qta8ooperator implementation as part of enabling dynamic quantization. The motivation stems from advancing beyond weight-only quantization to full activation and weight quantized linear operations, enabling true integer arithmetic throughout the matrix multiplication process for improved performance on GPU hardware.The current weight-only quantized linear implementations in ET-VK dequantize weights to floating point before computation, missing the performance benefits of integer arithmetic.
This operator nomenclature breakdown:
Changes
The reference implementation (
linear_qta8a_qga4w_qta8o_4bit_dequant_impl) provides a baseline for validating the GPU shader implementation through a deliberately simplified computation path. The quantized int8 input tensor is dequantized using the standard affine transformation(quantized_input.to(at::kFloat) - input_zero_point) * input_scale. After dequantization, the implementation performs standard floating point linear operationat::linear(x_float, weights_dequantized), then manually quantizes the result usingat::round(linear_result / output_scale) + output_zero_pointwith clamping to the int8 range [-128,127]. This two-stage approach of dequantize → compute → quantize provides a clear reference against which the GPU's integer arithmetic implementation can be validated.Differential Revision: D77173442