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[ET-VK] Modernize permute op with safe indexing and unified dispatch#18514

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Mar 26, 2026
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[ET-VK] Modernize permute op with safe indexing and unified dispatch#18514
SS-JIA merged 2 commits into
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gh/SS-JIA/510/orig

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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #18511 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/510/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/510/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/main
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/510/orig
Differential Revision: D98220451
@diff-train-skip-merge

Modernize the permute operator to follow current best practices, fixing an
Adreno 740 driver crash caused by dynamic UBO indexing in the texture shader.

Texture shader changes:
- Replace old indexing_utils.h with indexing.glslh
- Use TextureMetadata UBOs instead of push constant sizes
- Use texture_pos_to_tensor4d_idx_simple() and related helpers
- Replace permute_dims[out_packed_dim] with safe_idx() to avoid
  dynamic indexing of push constant with spec-const-derived index
- Use TextureElementIndex pattern for the slow path

C++ dispatch changes:
- Merge add_permute_node() and add_permute_buffer_node() into a single
  unified function using graph.meta_ubo() and conditional logic
- Remove unused channel_info computation
- Move WHCNPermuteDims struct into anonymous namespace
- Guard texture path with VK_CHECK_COND(permute_ndim <= 4)

Differential Revision: [D98220451](https://our.internmc.facebook.com/intern/diff/D98220451/)

ghstack-source-id: 357844381
Pull Request resolved: #18511
@pytorchbot pytorchbot requested a review from SS-JIA as a code owner March 26, 2026 02:56
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🔗 Helpful Links

🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/18514

Note: Links to docs will display an error until the docs builds have been completed.

❌ 1 New Failure, 33 Pending

As of commit de83a9f with merge base 8d43d97 (image):

NEW FAILURE - The following job has failed:

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@meta-cla meta-cla Bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Mar 26, 2026
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This PR needs a release notes: label

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The Adreno 740 GPU driver crashes (SIGSEGV in vkCreateComputePipelines)
when GLSL shaders dynamically index a UBO-backed ivec4/ivec3 with a
specialization-constant-derived value. This was causing the skin
segmentation model to crash during pipeline creation on Samsung S23.

Fix all instances across 18 shader files by replacing patterns like
`meta.sizes[packed_dim]` with `safe_idx(meta.sizes, packed_dim)`, which
uses an if/else chain that the driver resolves at pipeline creation time.

Changes:
- Add safe_idx(ivec3) overload to indexing.glslh
- Fix transfer_texture.glsl, slice.glslh, select.glslh (transfer ops)
- Fix nchw_to_int8x4_buffer.glsl, full_texture.glsl (staging/utility)
- Fix gather, split, index_tensor, where, expand, pad, repeat, arange
  texture shaders (1-line fixes each)
- Fix softmax.glsl, reduce.glsl, reduce2d.glsl, var_texture3d.glsl
  (reduction shaders with multiple fixes + added indexing.glslh include)
- Remove unused ShaderNameUtils.h include from Slice.cpp

Differential Revision: [D98220450](https://our.internmc.facebook.com/intern/diff/D98220450/)

ghstack-source-id: 357844383
Pull Request resolved: #18512
@SS-JIA SS-JIA merged commit 3eba197 into main Mar 26, 2026
160 of 164 checks passed
@SS-JIA SS-JIA deleted the gh/SS-JIA/510/orig branch March 26, 2026 03:51
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