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记录 160 次固定请求和 16 轮新场景的 217 次真实模型调用,保留原始上下文、候选、用量、失败和独立核验。 比较 A/B/C/D 的资源选择及台词盲评,将自方条件披露与动作过滤的效果分开,更新 Agent 世界 PRD 的实验结论和后继范围。 真实调用结束后补充余额 24/25/26、库存 0/1/2 的确定性测试,Python 24 项通过;运行函数与真实语料保持冻结版本。
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此前 NPC 在本人资源数值已披露时仍选择不可行交易,台词也出现无依据环境断言。本次增加独立 A/B/C/D 实验适配器及 Unity 入口,分别比较原上下文、事实边界、自方条件和动作过滤;生产默认策略保持原行为。
完成 160 次固定请求与 16 轮重新初始化的双方真实场景,共 217 次 v4-flash 调用、254,299 tokens。固定请求中,已知不足时的不可行动作为 A/B/C/D = 7/15、8/15、2/15、0/15;D 的结果来自程序过滤。可行探针有效继续合作为 15/15、13/15、15/15、15/15,B 的两次失败把 planId 嵌套在 social 内。台词仍有无依据事实,B/C/D 在已交付发言探针中处理相同,不能把分组波动归因于资源规则。
16 轮均通过资产与日程恢复检查;四组各一次充足配置均交付,C/D 在两种不足配置分别拒绝或等待。保留 A 的一次过期候选取消。每场景每组仅一次,不据此估算长期可靠率。
验证:运行前 Python 22 项通过;实验后补齐余额 24/25/26 与库存 0/1/2 边界,Python 24 项通过,运行函数未变。隔离 Unity 完整 PlayMode 175 项通过、4 项显式外部测试跳过;真实实验入口 1 项通过,包含上述 16 轮。完整回归使用基准加相同测试文件,真实场景在干净的 d40fe70 实验检出运行,详细版本依据见报告。
实验报告记录原始失败、两份独立盲评及分歧、未知位置边界与时间戳限制;证据及哈希可核对全部请求与用量。关联:对照验证 NPC 环境上下文与资源条件。
本 PR 基于 codex/research-npc-environment-grounding,保持 Draft、未合并。后续资源策略、协议校验及局部观察玩法在现有后继票据中继续决定。