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换绑资源、角色或动画配置无效时,旧实现可能先替换世界和时钟,留下部分对象图。将候选依赖及显示配置检查前置,保留原调度器、活动与请求资格。 新增 14 项公开入口测试,覆盖失败保护、合法重试、冷却与在途、普通及连续读档。最终 EditMode 852 通过、PlayMode 210 通过,0 失败;6 项真实模型入口未启用。记录三次缺陷 RED、修复及独立复核、输入审计和 XML 证据。
This was referenced Sep 17, 2026
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当新资源缺少会面参与者、新居民世界缺少决策角色,或居民动画尚未配置时,原
Bind可能先替换世界/资源、解除旧时钟订阅,再抛出错误。结果是失败后居民、会面板和调度器仍指向不同对象,原请求或旧时钟无法继续使用。本 PR 在发布引用前初始化并校验候选世界时刻、资源与角色依赖,同时预检居民的可选动画配置。校验失败保留原对象图;成功换绑继续使用原调度器、冷却、分钟额度和真实在途任务。会面板及调度器复用自己的校验规则。
关联确保 Agent 换绑失败时保留原对象图。新增 14 项公开入口用例,覆盖三条先失败后修复的路径、非法参数、赴约途中失败、重复绑定、同钟/跨世界合法重试、普通读档失败与连续成功读档。并行审计发现的动画配置分支已补复现并通过复核。
验证:最终 EditMode 852 通过、0 失败、1 忽略;PlayMode 210 通过、0 失败、5 忽略。14 项目标用例已包含在 PlayMode 中;六项忽略均为需显式启用的真实模型入口,本次调用为 0。隔离工程核对 1,028 项输入,记录 Unity 自动升级设置的例外;失败与通过 XML、源码摘要和报告均已提交。详见验证报告。
普通 Load 已提交数据后的通知异常、跨调度器重配额度仍由独立票据处理;完整逻辑快照尚待实现。本 PR 基于快照契约 PR,保持 Draft、未合并。共享工作区的美术、场景及农田改动未进入此 PR。