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Fix Blast Shield visual persistence on 2nd pass - #177

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toasterparty merged 1 commit into
mainfrom
blast-shield-regression
Aug 4, 2026
Merged

Fix Blast Shield visual persistence on 2nd pass#177
toasterparty merged 1 commit into
mainfrom
blast-shield-regression

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In an early iteration of PR #155, invariant objects (e.g. rumble effect, camera shaker, etc.) were deduplicated to save memory. For that de-duplication to be effective, those assets needed to be moved to layer 0. Due to a typo, the blast shield actor was also moved to layer 0. Oops.

@toasterparty
toasterparty merged commit eb9b4a0 into main Aug 4, 2026
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toasterparty deleted the blast-shield-regression branch August 4, 2026 16:39
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Blast Shield visual glitch on 2nd Pass when opened from the back

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