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Fix tentacles retracting while Flaahgra is not fainted - #181

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toasterparty merged 1 commit into
mainfrom
flaahgra-tentacle-fix
Aug 6, 2026
Merged

Fix tentacles retracting while Flaahgra is not fainted#181
toasterparty merged 1 commit into
mainfrom
flaahgra-tentacle-fix

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Issue

If one of Flaahgra's bomb slots are destroyed shortly after it begins fainting and the resulting cutscene is skipped early, then Flaahgra will wake up with retracted tentacles.

Solution

When cutscenes are made skippable, patch sunchamber such that the 6.2 second "tentacle retract" timers are cancelled whenever the tentacles intend to extend.

Validation

steps to repro in thread

This patch helps reproduce more easily:

"controllerActions": [
    {
        "id": 10000000,
        "action": "NoVisor",
        "oneShot": true
    }
],
"spawnPoints": [
    {
        "id": 10000001,
        "position": [284.1184, 124.3721, 67.6267],
        "morphed": true                            
    }
],
"addConnections": [
    {
        "senderId": 10000000,
        "state": "OPEN",
        "targetId": 10000001,
        "message": "SET_TO_ZERO"
    }
]

@toasterparty
toasterparty merged commit 1ceb0fe into main Aug 6, 2026
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@toasterparty
toasterparty deleted the flaahgra-tentacle-fix branch August 6, 2026 01:17
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