docs(readme): Hero-Cover + Badges + Stack-Tabelle nach Public-Flip#56
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Erster-Eindrucks-Polish nach Visibility-Flip: - Cover-Bild oben (`images/cover.png`) als zentrierter Hero (420px), via <p align="center">+<img>. Comic-Style-Art ist visueller Hook. - Badge-Reihe (zentriert): CI-Status, License, Python 3.12, Godot 4.6, Live-Link prod-is-lava.dev. img.shields.io fuer License/Stack/Live. - "Jetzt spielen"-Section direkt nach Title — Live-URL + Browser-/Godot- Pfad prominent, Hinweis dass beide feature-vollstaendig sind. - Status-Satz aktualisiert: weg von "Godot-3D-Client parallel in Tier 4", hin zu "beide Clients feature-vollstaendig, Live-Test-Sweep ausstehend". - Test-Counts korrekt: 717 Backend (war ~714), 109 Frontend, plus godot-check.sh-Zeile (22 Scripts) zugefuegt. - Neue "Stack"-Tabelle: Backend, Browser-Client, 3D-Client, Maps+Assets, AI-NPC-Bots, Deploy. Hilft Erstbesucher schnell zu sehen worum's geht. - "Architektur (kurz)"-Section gestrafft (FastAPI-Doppelnennung weg). Bestaetigt: alle relativen Image-Pfade (`images/cover.png`) funktionieren auf GitHub.com im Public-Repo, da der File-Browser sie ueber `raw.` ausliefert. Prettier 3.3.3 (CI-Pin) OK. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Summary
Why
Erster-Eindrucks-Polish nach Visibility-Flip. README war funktional aber visuell flach (1 CI-Badge), keine Screenshots, und der Status-Satz war veraltet ("Godot-Client parallel in Tier 4").
Test plan
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