raylib4Gamecube is a raylib port for Nintendo Gamecube
raylib is a simple and easy-to-use library to enjoy videogames programming.
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education.
NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.
Ready to learn? Jump to code examples!
- 22/4/2026 Initial raylib4Gamecube public release
- @raysan5 for his amazing work with raylib and raylib has an incredible community developing in the open way!!!!
- @falco_girgis and @darc guilty both by call my attention about future KOS support for Gamecube.
- @extremscorner to point me to libogc2 and devkitpro stuff for Gamecube
- all people involved in homebrew tools and libraries for Gamecube.
raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.
