Add a builtin audio decoder to support caching audio files via the C_Resources API#150
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rdw-software merged 4 commits intomainfrom Nov 17, 2021
Merged
Add a builtin audio decoder to support caching audio files via the C_Resources API#150rdw-software merged 4 commits intomainfrom
rdw-software merged 4 commits intomainfrom
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While it's a breaking change, it is needed to easily support multiple audio formats using the C_Resources cache.
While this doesn't do anything of significance, it allows the WebAudio API to load audio files from disk using the C_Decoding API, which means they'll be provided as cached resources. The alternative is to simply use BJS XHR-based loading, but that incurs a lot of overhead since it will load the file from disk every time. There's still overhead for copying buffers and decoding the ArrayBuffer to an AudioBuffer internally, but that'll require a more elaborate solution to eliminate.
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Required for #130, but should likely be split off (if only to make that PR easier to review).