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Fix multiplayer HUD visibility - #2

Merged
reality2-roycdavies merged 1 commit into
mainfrom
agent/fix-multiplayer-hud-visibility
Jul 24, 2026
Merged

reality2-roycdavies merged 1 commit into
mainfrom
agent/fix-multiplayer-hud-visibility

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What changed

  • hide the camera-attached multiplayer HUD sprite during desktop rendering
  • swap between the desktop element and VR sprite on WebXR session start/end
  • version the changed browser modules so the Quest and desktop browsers load the fix immediately

Root cause

Both HUD variants were always visible. Because the VR sprite is parented to the camera, it appeared as a large in-world message near the centre of the desktop field of view while the separate desktop indicator was also rendered.

Impact

Desktop now shows only the small top-left status indicator. VR continues to show only the camera-attached status sprite.

Validation

  • npm test: 203 tests passed
  • modified JavaScript passes node --check
  • git diff --check passes

@reality2-roycdavies
reality2-roycdavies marked this pull request as ready for review July 24, 2026 00:00
@reality2-roycdavies
reality2-roycdavies merged commit b33b69a into main Jul 24, 2026
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