Add adaptive XR quality control - #3
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reality2-roycdavies
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July 24, 2026 00:23
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What changed
Why
The previous controller treated a stationary player as fully static even during rapid head turns and did not react to sustained missed frames. That can apply maximum resolution during the most latency-sensitive motion while leaving no feedback mechanism for unexpectedly expensive scenes.
User impact
Static scenes retain full resolution. Locomotion retains the already-tested quality profiles. Head turning and sustained frame misses now receive temporary performance headroom, with hysteresis intended to prevent visible quality pumping.
Validation