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Stale workaround comments: overlay shader-leak bug (#6508) is now fixed upstream, DogVisionOverlay/UltraVisionOverlay comments are outdated
enhancementNew feature or requestNew feature or requestStatus: Open.#68 In rebaserHEAD/Triad_Sector;Rotation investigation: SetCoordinates redundant-traversal fix (#6533) predates the open skew bug — add to falsified list
bugSomething isn't workingSomething isn't workingStatus: Open.#67 In rebaserHEAD/Triad_Sector;Engine bump prep: EntityDeserializer missing-component desync fix (#6942) — direct hit on ship-save/load pipeline
bugSomething isn't workingSomething isn't workingStatus: Open.#66 In rebaserHEAD/Triad_Sector;Engine bump prep: ItemList UIBox2 crash + icon scaling fix (#6932) — same crash class as #33, hits admin windows
bugSomething isn't workingSomething isn't workingStatus: Open.#65 In rebaserHEAD/Triad_Sector;Missed opportunity: expose new audio.mute_unfocused CVar (#6677) in options UI
enhancementNew feature or requestNew feature or requestStatus: Open.#64 In rebaserHEAD/Triad_Sector;Engine bump prep: GridFixtureSystem fix (#6415) resolves fixture-thrash bug our ShuttleSystem.OnGridFixtureChange was triggering
enhancementNew feature or requestNew feature or requestStatus: Open.#63 In rebaserHEAD/Triad_Sector;Engine bump prep: DisposeAllChildren obsoleted (#5986) — RemoveAllChildren is NOT a drop-in replacement (42 call sites)
bugSomething isn't workingSomething isn't workingStatus: Open.#62 In rebaserHEAD/Triad_Sector;Engine bump prep: sprite RSI preload rework (#6911) — traced safe, layer build moved ComponentInit→ComponentAdd
enhancementNew feature or requestNew feature or requestStatus: Open.#61 In rebaserHEAD/Triad_Sector;Engine bump prep: replay streaming (#6902) directly benefits our replay viewer — consider tuning replay.loaded_block_window
enhancementNew feature or requestNew feature or requestStatus: Open.#60 In rebaserHEAD/Triad_Sector;Engine bump prep: MapSystem iterator cleanups (#6843) — rename 17 obsoleted enumerator call sites
enhancementNew feature or requestNew feature or requestStatus: Open.#59 In rebaserHEAD/Triad_Sector;Missed opportunity: 27 diagonal wall/window prototypes could use new polygon occluders instead of over-occluding squares
enhancementNew feature or requestNew feature or requestStatus: Open.#58 In rebaserHEAD/Triad_Sector;FYI: historical bug could let deferred-removed components leak into saved ships/maps (now fixed upstream)
bugSomething isn't workingSomething isn't workingStatus: Open.#57 In rebaserHEAD/Triad_Sector;