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12 changes: 6 additions & 6 deletions src/core/controller.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -90,7 +90,7 @@ void Controller::connectGamepad(int id)

void Controller::controllerButtonUpChanged(bool value)
{
if (!value && !m_dpadDebounceTimer->isActive())
if (value && !m_dpadDebounceTimer->isActive())
{
m_dpadDebounceTimer->start();
emit triggerUpAction();
Expand All @@ -99,7 +99,7 @@ void Controller::controllerButtonUpChanged(bool value)

void Controller::controllerButtonDownChanged(bool value)
{
if (!value && !m_dpadDebounceTimer->isActive())
if (value && !m_dpadDebounceTimer->isActive())
{
m_dpadDebounceTimer->start();
emit triggerDownAction();
Expand All @@ -108,7 +108,7 @@ void Controller::controllerButtonDownChanged(bool value)

void Controller::controllerButtonLeftChanged(bool value)
{
if (!value && !m_dpadDebounceTimer->isActive())
if (value && !m_dpadDebounceTimer->isActive())
{
m_dpadDebounceTimer->start();
emit triggerLeftAction();
Expand All @@ -117,7 +117,7 @@ void Controller::controllerButtonLeftChanged(bool value)

void Controller::controllerButtonRightChanged(bool value)
{
if (!value && !m_dpadDebounceTimer->isActive())
if (value && !m_dpadDebounceTimer->isActive())
{
m_dpadDebounceTimer->start();
emit triggerRightAction();
Expand All @@ -126,7 +126,7 @@ void Controller::controllerButtonRightChanged(bool value)

void Controller::controllerButtonAChanged(bool value)
{
if (!value && !m_faceBtnDebounceTimer->isActive())
if (value && !m_faceBtnDebounceTimer->isActive())
{
m_faceBtnDebounceTimer->start();
emit triggerConfirmAction();
Expand All @@ -135,7 +135,7 @@ void Controller::controllerButtonAChanged(bool value)

void Controller::controllerButtonBChanged(bool value)
{
if (!value && !m_faceBtnDebounceTimer->isActive())
if (value && !m_faceBtnDebounceTimer->isActive())
{
m_faceBtnDebounceTimer->start();
emit triggerBackAction();
Expand Down
61 changes: 37 additions & 24 deletions src/mainwindow.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -204,19 +204,6 @@ void MainWindow::switchScreenTo(ScreenType screenType,
screenStack->layout()->addWidget(newScreen);
newScreen->setFocus();
prevScreen = newScreen->getPrevScreen();
connect(newScreen, &Screen::switchScreenTo, this, &MainWindow::switchScreenTo);
connect(newScreen, &Screen::switchToPreviousScreen, this, &MainWindow::switchToPreviousScreen);
connect(newScreen, &Screen::playTrack, m_mediaPlayer.get(), &MediaPlayer::playTrack);
connect(newScreen, &Screen::queueTrack, m_mediaPlayer.get(), &MediaPlayer::queueTrack);

connect(m_controller.get(), &Controller::triggerLeftAction, newScreen, &Screen::leftAction);
connect(m_controller.get(), &Controller::triggerRightAction, newScreen, &Screen::rightAction);
connect(m_controller.get(), &Controller::triggerUpAction, newScreen, &Screen::upAction);
connect(m_controller.get(), &Controller::triggerDownAction, newScreen, &Screen::downAction);
connect(m_controller.get(), &Controller::triggerBackAction, newScreen, &Screen::backAction);
connect(m_controller.get(), &Controller::triggerConfirmAction, newScreen, &Screen::confirmAction);

connect(this, &MainWindow::resizeEvent, newScreen, &Screen::resizeEvent);

// Delete old screen
if (screenStack->layout()->count() > 1)
Expand Down Expand Up @@ -283,17 +270,7 @@ void MainWindow::switchScreenTo(ScreenType screenType,

connect(group, &QParallelAnimationGroup::finished, [=]() {
screenStack->setCurrentIndex(1);
disconnect(oldScreen, &Screen::switchScreenTo, this, &MainWindow::switchScreenTo);
disconnect(oldScreen, &Screen::switchToPreviousScreen, this, &MainWindow::switchToPreviousScreen);

disconnect(m_controller.get(), &Controller::triggerLeftAction, oldScreen, &Screen::leftAction);
disconnect(m_controller.get(), &Controller::triggerRightAction, oldScreen, &Screen::rightAction);
disconnect(m_controller.get(), &Controller::triggerUpAction, oldScreen, &Screen::upAction);
disconnect(m_controller.get(), &Controller::triggerDownAction, oldScreen, &Screen::downAction);
disconnect(m_controller.get(), &Controller::triggerBackAction, oldScreen, &Screen::backAction);
disconnect(m_controller.get(), &Controller::triggerConfirmAction, oldScreen, &Screen::confirmAction);

disconnect(this, &MainWindow::resizeEvent, oldScreen, &Screen::resizeEvent);
updateConnect(newScreen, oldScreen);

QLayoutItem *item = screenStack->layout()->takeAt(0);
if (item) {
Expand All @@ -310,6 +287,10 @@ void MainWindow::switchScreenTo(ScreenType screenType,

group->start(QAbstractAnimation::DeleteWhenStopped);
}
else
{
updateConnect(newScreen);
}
}

void MainWindow::switchToPreviousScreen(QVector<QVariant> args)
Expand All @@ -324,3 +305,35 @@ void MainWindow::resizeEvent(QResizeEvent* event)
{
QMainWindow::resizeEvent(event);
}

void MainWindow::updateConnect(Screen *newScreen, Screen *oldScreen)
{
connect(newScreen, &Screen::switchScreenTo, this, &MainWindow::switchScreenTo);
connect(newScreen, &Screen::switchToPreviousScreen, this, &MainWindow::switchToPreviousScreen);
connect(newScreen, &Screen::playTrack, m_mediaPlayer.get(), &MediaPlayer::playTrack);
connect(newScreen, &Screen::queueTrack, m_mediaPlayer.get(), &MediaPlayer::queueTrack);

connect(m_controller.get(), &Controller::triggerLeftAction, newScreen, &Screen::leftAction);
connect(m_controller.get(), &Controller::triggerRightAction, newScreen, &Screen::rightAction);
connect(m_controller.get(), &Controller::triggerUpAction, newScreen, &Screen::upAction);
connect(m_controller.get(), &Controller::triggerDownAction, newScreen, &Screen::downAction);
connect(m_controller.get(), &Controller::triggerBackAction, newScreen, &Screen::backAction);
connect(m_controller.get(), &Controller::triggerConfirmAction, newScreen, &Screen::confirmAction);

connect(this, &MainWindow::resizeEvent, newScreen, &Screen::resizeEvent);

if (oldScreen)
{
disconnect(oldScreen, &Screen::switchScreenTo, this, &MainWindow::switchScreenTo);
disconnect(oldScreen, &Screen::switchToPreviousScreen, this, &MainWindow::switchToPreviousScreen);

disconnect(m_controller.get(), &Controller::triggerLeftAction, oldScreen, &Screen::leftAction);
disconnect(m_controller.get(), &Controller::triggerRightAction, oldScreen, &Screen::rightAction);
disconnect(m_controller.get(), &Controller::triggerUpAction, oldScreen, &Screen::upAction);
disconnect(m_controller.get(), &Controller::triggerDownAction, oldScreen, &Screen::downAction);
disconnect(m_controller.get(), &Controller::triggerBackAction, oldScreen, &Screen::backAction);
disconnect(m_controller.get(), &Controller::triggerConfirmAction, oldScreen, &Screen::confirmAction);

disconnect(this, &MainWindow::resizeEvent, oldScreen, &Screen::resizeEvent);
}
}
3 changes: 3 additions & 0 deletions src/mainwindow.h
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,9 @@ private slots:
ScreenAnimationType screenAnimationType = ScreenAnimationType::Forward);
void switchToPreviousScreen(QVector<QVariant> args);

private:
void updateConnect(Screen *newScreen, Screen *oldScreen = nullptr);

private:
Ui::MainWindow *ui;
//QWidget *screenBox;
Expand Down