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Update Low-Tech Instant Armor and list them by type and by material#481

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maw3193:instant-armor-improvements
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Update Low-Tech Instant Armor and list them by type and by material#481
maw3193 wants to merge 24 commits into
richardwilkes:masterfrom
maw3193:instant-armor-improvements

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@maw3193
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@maw3193 maw3193 commented Feb 15, 2026

This includes the following changes submitted by Teragen on Discord:

  • Equipment is categorised using equipment containers. They are split by either type or by coverage, and then type and coverage subdivide by the various types or hit locations.
  • Split DR is encoded into the "DR bonus" feature, instead of being purely based on notes.
  • Some missing equipment from Instant Armor (like the Arming Doublet) have been added too.

I have made the following changes to that submission:

  • Deleted stray source library references that came from the submitted file being created inside the user library.
  • For any items that had their IDs changed, I changed them back.
  • Because listing items in two different ways means duplicating them, I added source library references to the duplicate items referring to the originals. GCS currently doesn't seem to sync the items together if they both exist in the same library - which unfortunately means that altering the source item doesn't let it be automatically synced to the duplicate one - but since the source library information points to the original, once it's added to any other file, it can correctly pull changes from the original.

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maw3193 commented Feb 22, 2026

I am currently looking over the specific changes that are being made, apart from the restructuring of the file, to check for myself if it's correct.

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@maw3193 lmk when ready

maw3193 added 23 commits March 21, 2026 19:36
This was done via a script, so the limited DR modifiers have to be done
manually in a later commit.

This also includes some amount of tidying up some other changes.
This includes:
* Remove DR modifiers from notes (as they already exist in Features)
* Make the DR modifiers cover groin and vitals, too, as torso covers
  chest, abdomen, groin and vitals.
* Fix any incorrect DR modifiers
This includes:
* Remove DR modifiers from notes (as they already exist in features)
* Fix incorrect DR modifier of Leather, Heavy Chest Armor
This includes:
* Remove DR modifiers from notes (as they already exist in Features)
* Add coverage of the Groin location to the DR modifiers, as Abdomen
  includes Groin.
* Fix incorrect DR modifiers in:
  - Leather, Light Abdomen Armor's
  - Mail, Fine Abdomen Armor's
  - Mail, Light Abdomen Armor's
This includes:
* Remove DR modifiers from notes (as they already exist in Features)
* Fixed the DR modifiers of Mail, Heavy Groin Armor
This includes:
* Remove DR modifiers from notes (as they already exist in Features)
* Fix incorrect DR modifiers in:
  - Mail, Fine Arm Armor
  - Mail, Light Arm Armor
This includes:
* Remove DR modifiers from notes (as they already exist in Features)
* Fixed Leather, Medium Leg Armor having the wrong DR
This includes:
* Remove DR modifiers from notes (as they already exist in Features)
* Fixed missing notes for:
  * Leather, Light Pot Helm, Padded (it lost the flexible note)
  * Leather, Medium Pot Helm, Padded (it lost the flexible note)
  * Paper, Proofed Pot Helm, Padded (it lost the Combustible note)
  * Wood Pot Helm, Padded (it lost the Semi-ablative note)
This includes:
* removed notes about DR modifiers (included in Features)
* added flexible note back to
  - padded cloth bascinet, padded
  - layered cloth light bascinet, padded
  - layered leather light bascinet, padded
  - leather light bascinet, padded
* added semi-ablative note back to wood light bascinet, padded
* removed torso DR from medium leather bascinet
* Changed torso DR to skull DR for scale light bascinet
* Changed the DR penalty of the scale light bascinet to crushing
  (instead of all)
This includes:
* removed notes about DR modifiers (included in Features)
* Add flexible note back to:
  - Mail, fine coif, padded
  - Mail, heavy coif, padded
  - Mail, light coif, padded
* Mail, light coif no longer has the DR penalty to all hit locations
This includes:
* Hardened Leather, Medium Full Helm puts its DR bonuses on the same modifier.
* Add the Semi-Ablative modifier back onto the wood full helm.
This includes:
* Merged DR modifiers for the Plate, Medium Greathelm
* Added Neck DR to the Plate, Light Greathelm
This includes:
* Remove DR modifiers from notes as that's already included in Features.
This includes:
* Remove DR modifiers from notes because they're present in features.
* Add missing tags to Gloves and Mittens.
* Fix typos in names (missing spaces or stray spaces).
* Add missing DR modifier feature to Gauntlets, Light Scale.
* Reword the notes in gloves and mittens.
This includes:
* Moved reduced DR modifiers out of the notes where it's expressed in features.
* Added Moccasins' stealth bonus as a feature.
* Moved Mukluks' stealth modifier to a conditional modifier.
* Moved Sandals and Hobnained Sandals' limited DR modifier out of the notes.
* Moved Hobnailed Sandals and Shoes' footing modifiers out of the notes.
* Fixed the DR modifiers of Fine Mail Sollerets.
* Added missing tags to:
  - Medium Leather Shoes
  - Leather Boots
@maw3193 maw3193 force-pushed the instant-armor-improvements branch from 0d9ac33 to 73887fa Compare March 21, 2026 19:36
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maw3193 commented Mar 21, 2026

This has become something of a full rewrite, incorporating Teragen's contributions, and also going over the equipment to make any corrections I notice.

Following discussions with Teragen, I've turned the equipment categories they used in their submission into tags applied to each item.

This also includes:

  • Making sure that Torso Armor covers Chest, Abdomen, Groin and Vitals.
    • Chest and Abdomen armour also cover the vitals, but if I included vitals coverage for both, then wearing separate Chest and Abdomen pieces would double-count Vitals DR.
  • Making sure that Abdomen armour covers Groin.
  • Adds DR to the back of the face from Coifs and Bascinets.

I've tried my best to make sure that equipment has correct tags, but some might have slipped through.

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