feat: 複数ライト対応#1
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ヘッダファイル生成時に生成日時を含めないように変更。 これにより、内容が同じ場合の不要な差分を防ぐ。 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
FreeTypeライブラリの初期化と破棄を行う関数の宣言を追加: - _EZ_2D_InitFreeType() - _EZ_2D_DestroyFreeType() 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
ビルドシステムの設定ファイルを追加。 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
EasyGLの基本的な使い方を示すサンプルプログラムを追加: - 3Dモデルの読み込みとテクスチャ適用 - カメラ、シェーダー、ライティングの設定 - アニメーション付きレンダリングループ 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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概要
EasyGLに複数ライト(最大8灯)の描画をサポートする機能を追加。
変更内容
EZ_Shader: 複数ライト用のuniformロケーション管理に対応EZ_Object: 複数ライトを受け取るEZ_DrawObjectオーバーロードを追加EasyGL.h: 上記変更のヘッダオンリー版への統合test/のCMakeビルド確認)テスト
test/ディレクトリにCMakeビルド用の構成を追加