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I am legitimately baffled this isn't already a part of the plugin. Isn't the cloud-based nature of romM the primary reason to use a self-hosted game library? I just installed playnite and the plugin only to realize I can't play my saves without manually downloading them first which seems to defeat the purpose? or is the plugin only meant to be used for library migration?
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ctv99 commentedon Jan 28, 2025
I Second this!
meltingscales commentedon Oct 10, 2025
I would absolutely love if this was done too! I might fork this repo and try to make it happen.
gantoine commentedon Oct 11, 2025
@meltingscales that would be cool! give this a read before you start: rommapp/romm#2199
Oxika95 commentedon Jan 13, 2026
I am legitimately baffled this isn't already a part of the plugin. Isn't the cloud-based nature of romM the primary reason to use a self-hosted game library? I just installed playnite and the plugin only to realize I can't play my saves without manually downloading them first which seems to defeat the purpose? or is the plugin only meant to be used for library migration?
gantoine commentedon Jan 13, 2026
Lack of time on our end, though some third-part apps have started adding save sync like https://github.com/nendotools/argosy-launcher
Oxika95 commentedon Jan 13, 2026
Ah well I can understand that, never enough time for everything. But this is intended as a feature eventually then?
gantoine commentedon Jan 14, 2026
Yes! My C# skills are at a 1/10, so hoping I can rope Claude into helping with this one (or better yet, find a c# dev willing to help).
Danjameswalker commentedon Sep 14, 2026
With the syncing updates to Romm is this on the cards now?
gantoine commentedon Sep 15, 2026
#131