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291 changes: 291 additions & 0 deletions RunCat365/Properties/Strings.ko.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema

Version 2.0

The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.

Example:

... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>

There are any number of "resheader" rows that contain simple
name/value pairs.

Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.

The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:

Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.

mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Menu_Runner" xml:space="preserve">
<value>러너</value>
</data>
<data name="Menu_Theme" xml:space="preserve">
<value>테마</value>
</data>
<data name="Menu_FPSMaxLimit" xml:space="preserve">
<value>최대 FPS 제한</value>
</data>
<data name="Menu_LaunchAtStartup" xml:space="preserve">
<value>윈도우 시작 시 자동 실행</value>
</data>
<data name="Menu_Settings" xml:space="preserve">
<value>설정</value>
</data>
<data name="Menu_EndlessGame" xml:space="preserve">
<value>무한 게임</value>
</data>
<data name="Menu_Information" xml:space="preserve">
<value>정보</value>
</data>
<data name="Menu_OpenProjectPage" xml:space="preserve">
<value>프로젝트 페이지 열기</value>
</data>
<data name="Menu_Exit" xml:space="preserve">
<value>종료</value>
</data>
<data name="Theme_System" xml:space="preserve">
<value>시스템 설정 사용</value>
</data>
<data name="Theme_Light" xml:space="preserve">
<value>라이트 모드</value>
</data>
<data name="Theme_Dark" xml:space="preserve">
<value>다크 모드</value>
</data>
<data name="Runner_Cat" xml:space="preserve">
<value>고양이</value>
</data>
<data name="Runner_Parrot" xml:space="preserve">
<value>앵무새</value>
</data>
<data name="Runner_Horse" xml:space="preserve">
<value>말</value>
</data>
<data name="Message_AppLaunched" xml:space="preserve">
<value>앱이 실행되었습니다. 작업 표시줄에 아이콘이 보이지 않는다면 숨겨진 아이콘 영역에 있을 수 있으니, 직접 드래그하여 작업 표시줄에 고정해 주세요.</value>
</data>
<data name="Message_Warning" xml:space="preserve">
<value>경고</value>
</data>
<data name="Window_EndlessGame" xml:space="preserve">
<value>무한 게임</value>
</data>
<data name="Game_PressSpaceToPlay" xml:space="preserve">
<value>스페이스바를 눌러 시작하세요.</value>
</data>
<data name="Game_GameOver" xml:space="preserve">
<value>게임 오버</value>
</data>
<data name="SystemInfo_CPU" xml:space="preserve">
<value>CPU</value>
</data>
<data name="SystemInfo_User" xml:space="preserve">
<value>사용자</value>
</data>
<data name="SystemInfo_Kernel" xml:space="preserve">
<value>커널</value>
</data>
<data name="SystemInfo_Available" xml:space="preserve">
<value>사용 가능</value>
</data>
Comment thread
mcfyynpy68-create marked this conversation as resolved.
<data name="SystemInfo_GPU" xml:space="preserve">
<value>GPU</value>
</data>
<data name="SystemInfo_Average" xml:space="preserve">
<value>평균</value>
</data>
<data name="SystemInfo_Maximum" xml:space="preserve">
<value>최대</value>
</data>
<data name="SystemInfo_Memory" xml:space="preserve">
<value>메모리</value>
</data>
<data name="SystemInfo_Total" xml:space="preserve">
<value>전체</value>
</data>
<data name="SystemInfo_Used" xml:space="preserve">
<value>사용 중</value>
</data>
<data name="SystemInfo_Storage" xml:space="preserve">
<value>저장 장치</value>
</data>
<data name="SystemInfo_DriveC" xml:space="preserve">
<value>C 드라이브</value>
</data>
<data name="SystemInfo_DriveD" xml:space="preserve">
<value>D 드라이브</value>
</data>
<data name="SystemInfo_Network" xml:space="preserve">
<value>네트워크</value>
</data>
<data name="SystemInfo_Sent" xml:space="preserve">
<value>업로드</value>
</data>
<data name="SystemInfo_Received" xml:space="preserve">
<value>다운로드</value>
</data>
Comment thread
mcfyynpy68-create marked this conversation as resolved.
<data name="Message_CPUUsageUnavailable" xml:space="preserve">
<value>CPU 사용량을 가져오지 못했습니다. 러너의 달리기 속도를 갱신할 수 없습니다.</value>
</data>
<data name="Menu_SpeedSource" xml:space="preserve">
<value>달리기 속도 기준</value>
</data>
<data name="Game_NewRecord" xml:space="preserve">
<value>최고 기록 달성!</value>
</data>
<data name="SystemInfo_Temperature" xml:space="preserve">
<value>온도</value>
</data>
<data name="SystemInfo_TemperatureCelsiusFormat" xml:space="preserve">
<value>{0:f1}°C</value>
</data>
<data name="SystemInfo_TemperatureFahrenheitFormat" xml:space="preserve">
<value>{0:f1}°F</value>
</data>
<data name="Menu_CustomRunners" xml:space="preserve">
<value>커스텀 러너 설정...</value>
</data>
<data name="Window_CustomRunners" xml:space="preserve">
<value>커스텀 러너</value>
</data>
<data name="CustomRunner_AddedRunners" xml:space="preserve">
<value>추가된 러너 목록:</value>
</data>
<data name="CustomRunner_Name" xml:space="preserve">
<value>러너 이름:</value>
</data>
<data name="CustomRunner_AddFrames" xml:space="preserve">
<value>프레임 추가...</value>
</data>
<data name="CustomRunner_RemoveFrame" xml:space="preserve">
<value>프레임 삭제</value>
</data>
<data name="CustomRunner_Save" xml:space="preserve">
<value>저장</value>
</data>
<data name="CustomRunner_Delete" xml:space="preserve">
<value>삭제</value>
</data>
<data name="CustomRunner_Requirements" xml:space="preserve">
<value>포맷: PNG | 최대 크기: 32x32px</value>
</data>
<data name="CustomRunner_ConfirmOverwrite" xml:space="preserve">
<value>같은 이름의 러너가 이미 존재합니다. 덮어쓰시겠습니까?</value>
</data>
<data name="CustomRunner_ConfirmDelete" xml:space="preserve">
<value>"{0}" 러너를 삭제하시겠습니까?</value>
</data>
<data name="CustomRunner_RequirementsLabel" xml:space="preserve">
<value>요구 사양:</value>
</data>
<data name="CustomRunner_FramesLabel" xml:space="preserve">
<value>프레임:</value>
</data>
<data name="CustomRunner_Preview" xml:space="preserve">
<value>미리보기:</value>
</data>
<data name="CustomRunner_PreviewSpeed" xml:space="preserve">
<value>미리보기 속도:</value>
</data>
</root>