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6 changes: 6 additions & 0 deletions .github/workflows/node.yml
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,12 @@ jobs:
CODECOV_TOKEN: ${{ secrets.CODECOV_TOKEN }}
run: |
codecovcli --verbose do-upload --fail-on-error --name ${{ matrix.node-version }}
- name: Upload coverage to Coveralls
if: matrix.node-version == '24.x'
uses: coverallsapp/github-action@5cbfd81b66ca5d10c19b062c04de0199c215fb6e # v2
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
file: ./coverage/lcov.info
- uses: actions/upload-artifact@0b2256b8c012f0828dc542b3febcab082c67f72b # v4
with:
name: coverage_${{ matrix.node-version }}
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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

# MCOS - Motor City Online Server

[![Node.js CI](https://github.com/drazisil/mcos/actions/workflows/node.yml/badge.svg?branch=dev)](https://github.com/drazisil/mcos/actions/workflows/node.yml) [![CodeQL](https://github.com/drazisil/mcos/actions/workflows/codeql-analysis.yml/badge.svg)](https://github.com/drazisil/mcos/actions/workflows/codeql-analysis.yml?branch=dev) [![codecov](https://codecov.io/gh/rustymotors/server/graph/badge.svg?token=XiwYgbHCeN)](https://codecov.io/gh/rustymotors/server)
[![Node.js CI](https://github.com/drazisil/mcos/actions/workflows/node.yml/badge.svg?branch=dev)](https://github.com/drazisil/mcos/actions/workflows/node.yml) [![CodeQL](https://github.com/drazisil/mcos/actions/workflows/codeql-analysis.yml/badge.svg)](https://github.com/drazisil/mcos/actions/workflows/codeql-analysis.yml?branch=dev) [![codecov](https://codecov.io/gh/rustymotors/server/graph/badge.svg?token=XiwYgbHCeN)](https://codecov.io/gh/rustymotors/server) [![Coverage Status](https://coveralls.io/repos/github/drazisil/mcos/badge.svg?branch=dev)](https://coveralls.io/github/drazisil/mcos?branch=dev)

> A from-scratch implementation of the server infrastructure for Motor City Online, a defunct online racing game. This project recreates the authentication, lobby, persona management, and game protocol handling required to run the original client.

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