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Binary file added LoadingScreen/Music/mainmenu.ogg
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Binary file added LoadingScreen/Music/mainmenu2.ogg
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Binary file added LoadingScreen/Music/mainmenu3.ogg
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Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
modded class MissionMainMenu
{
private ref AbstractWave m_MenuMusic;

override void OnMissionStart()
{
super.OnMissionStart();
PlayMusic();
}

override void OnMissionFinish()
{
super.OnMissionFinish();
StopMusic();
}

override void PlayMusic()
{
if ( !m_MenuMusic )
{
ref SoundParams soundParams = new SoundParams("Main_Music_Menu_SoundSet");
ref SoundObjectBuilder soundBuilder = new SoundObjectBuilder( soundParams );
ref SoundObject soundObject = soundBuilder.BuildSoundObject();

soundObject.SetKind( WaveKind.WAVEMUSIC );
m_MenuMusic = GetGame().GetSoundScene().Play2D(soundObject, soundBuilder);
m_MenuMusic.Loop( true );
m_MenuMusic.Play();
}
}
}
26 changes: 26 additions & 0 deletions LoadingScreen/Scripts/config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,32 @@ class CfgMods
"LoadingScreen/Scripts/3_Game"
};
};
class missionScriptModule
{
value = "";
files[] =
{
"LoadingScreen/Scripts/5_Mission"
};
};
};
};
};
class CfgSoundSets
{
class Main_Music_Menu_SoundSet
{
soundShaders[] = {"Main_Music_Menu_SoundShader"};
volumeFactor = 1;
frequencyFactor = 1;
spatial = 0;
};
};
class CfgSoundShaders
{
class Main_Music_Menu_SoundShader
{
samples[] = {{"LoadingScreen\Music\mainmenu3.ogg",1}};
volume = 1.00000000;
};
};
1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,2 +1,3 @@
# This is a Fork of Salutesh's Repo. it has music
# Community-Loading-Screen
A open source DayZ SA modification for a custom loading, log in que and login time screen.