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Rush Blitz

A 2D side-scrolling crowd shooter built with Phaser 3 + TypeScript + Vite.

You command a squad on the left that auto-fires straight to the right. A relentless horde of enemies streams in from the right; reward gates let you grow your numbers or upgrade your weapon (⚡). Survive the endless onslaught until the boss appears, then take it down across its three attack phases.

Features

  • Continuous horde — basic soldiers spawn endlessly as a dense carpet; periodic shooting cavalry squads add bullet pressure.
  • Weapon progression — five tiers (RIFLE → MINIGUN) unlocked via ⚡ reward gates, not kills; fire rate ramps up tier by tier.
  • Reward gates — choose firepower vs. numbers; trap gates (-, ÷) punish a wrong pick.
  • Three-phase boss — spread, aimed burst, and 12-way scatter, with escort cavalry.
  • Kill combos — chained kills ramp particles, screen shake, and a combo counter.

All art is procedurally generated in BootScene (no external assets); audio is a zero-dependency Web Audio synth.

Develop

npm install
npm run dev      # start the dev server (http://localhost:5173)
npm run build    # type-check + production build into dist/

Design docs

See docs/難度與緊湊化規畫.md for the full design and tuning notes.

License

Copyright (C) 2026 sharbui.

This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. See LICENSE for the full text.

Because it is AGPL-licensed, anyone who runs a modified version of this game as a network service (e.g. hosts it on a website) must make their modified source available under the same license, and must keep the copyright/author notices intact. In other words: you're welcome to study, fork, and build on it — but you can't quietly re-skin it and host it as your own closed product.

Trademark / naming

The project name "Rush Blitz" and any associated logos are not covered by the AGPL grant. Forks and derivative works must not use the "Rush Blitz" name (or a confusingly similar one) to promote or brand their version. Please rename your fork and credit this repository as the origin.

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