A fork of picaGL which implements *some* of the missing/stubbed out features This is enough to run EoSD-portable as seen in my 3DS port version
make install will build and install the library to $(DEVKITPRO)/picaGL
//Initialization
gfxInitDefault();
pglInit();
pglSelectScreen(GFX_TOP,GFX_LEFT); //note: for some reason this usually overrides ALL framebuffers, so for example you may only initialize the console after this
//now you can use OpenGL functions and after the frame finishes rendering you run:
pglSwapBuffers();
gspWaitForVBlank();
//Shutdown
pglExit();