Telltale Workbench is a comprehensive toolkit for modifying Telltale Games resource files. It covers the full fan translation pipeline: unpack archives, create fonts, edit translation text, and repack into game-ready archives.
Originally forked from TTG Tools by Den Em and Pashok6798.
| Module | Description |
|---|---|
| Archive Unpacker | Extract .ttarch / .ttarch2 archives with auto key detection |
| Landb Editor | Edit & normalize .landb translation files with CJK text normalization |
| Landb Reviewer | Side-by-side translation comparison with tree navigation |
| Ttarch2 Scanner | Browse archive contents without full extraction |
| Font Creator | Create & edit .font files (5VSM/6VSM/ERTM) for multiple platforms |
| Archive Packer | Create .ttarch / .ttarch2 archives with compression & encryption |
| Auto (De)Packer | Decrypt, unpack & repack game assets in batch |
| Settings | Configure tool preferences |
The Font Creator handles Telltale's .font binary format (5VSM/6VSM/ERTM), which stores glyph textures, character metrics, and layout parameters. It supports:
- BMFont → .font conversion: Import
.fntfiles and DDS textures with automatic platform detection and swizzle settings - Texture pipeline: Multi-page DDS (BC3/DXT5), platform-specific texture headers, Nintendo Switch hardware layout block injection
- Character metrics: Per-glyph X/Y offsets, advance widths, UV coordinates with batch adjustment
- CJK support: Full UTF-8 encoding for FontName and ObjectName
- Create fonts from scratch:
New → Import FNT → Import DDS → Savepipeline - Platform swizzle: Nintendo Switch, PS4, PS Vita, Xbox 360, Wii
Telltale Workbench supports multiple compression algorithms for archive packing and unpacking:
- Oodle Kraken (0x8C 0x06) — detection and decompression in Archive Unpacker; compression in Archive Packer with buffer overflow protection
- Oodle LZHLW (0x8C 0x05) — full compress/decompress support
- Zlib / Deflate — standard compression used by most Telltale archives
- Last Chunk Padding — configurable in Archive Packer: padded mode for compatibility, unpadded for smaller archives. Unpacker auto-detects padding status and displays it in the Archive Info panel.
Telltale Texas Hold'em, Bone (Out from Boneville / The Great Cow Race), Sam & Max (Save the World / Beyond Time and Space / The Devil's Playhouse + Remastered), Strong Bad's Cool Game for Attractive People, Wallace & Gromit's Grand Adventures, Tales of Monkey Island, Hector: Badge of Carnage, Puzzle Agent 1 & 2, Poker Night at the Inventory / Poker Night 2 (+ Remastered), Back to the Future: The Game, Jurassic Park: The Game, Law & Order: Legacies, CSI (3D, Hard Evidence, Deadly Intent, Fatal Conspiracy), The Walking Dead (S1-S4, Michonne, Definitive Series), The Walking Dead Nintendo Switch(S1-S4), The Wolf Among Us, Tales from the Borderlands, Game of Thrones, Minecraft: Story Mode (S1 & S2), Batman (S1 & S2), Guardians of the Galaxy.
- Den Em and Pashok6798 for the original TTG Tools
- Aluigi for
ttarchext - Taylor Hornby for the C# Blowfish implementation
- Gdkchan, Stella/AboodXD for Nintendo Switch swizzle
- Daemon1 and tge for PS4 swizzle
- Josh Tamely for the Oodle wrapper
- Hajin Jang for the Zlib wrapper
- Nemiroff for Font Editor bug fixes
- Krisp for Xbox/Wii texture support and font editing with Swizzle
- Benny for the Poker Night Remastered encryption key





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