Conversation
tronical
force-pushed
the
simon/win32-fallback
branch
from
September 14, 2026 13:59
2a7eb7a to
1e9c561
Compare
tronical
marked this pull request as ready for review
September 14, 2026 14:26
Windows always has an opengl32.dll, but in virtual machines it often provides only OpenGL 1.1. Creating a context through glutin succeeds there and only the missing glCreateShader gives it away. That check ran in resume(), after the window adapter was created with the FemtoVG renderer, so the backend could no longer fall back. Probe for glCreateShader with a throwaway window in new_suspended() instead. The renderer creation then fails early enough for the fallback chain to reach the software renderer. Only a WGL context that lacks glCreateShader proves that the driver is a GL 1.1 stub. If the probe itself can't run, glutin may still reach a working driver through EGL, so leave the choice to it. Closes #12706 ChangeLog: Windows: fall back to another renderer when the OpenGL driver doesn't support OpenGL 2.0
tronical
force-pushed
the
simon/win32-fallback
branch
from
September 14, 2026 14:50
1e9c561 to
6c3fe5e
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Windows always has an opengl32.dll, but in virtual machines it often provides only OpenGL 1.1. Creating a context through glutin succeeds there and only the missing glCreateShader gives it away. That check ran in resume(), after the window adapter was created with the FemtoVG renderer, so the backend could no longer fall back.
Probe for glCreateShader with a throwaway window in new_suspended() instead. The renderer creation then fails early enough for the fallback chain to reach the software renderer.
Only a WGL context that lacks glCreateShader proves that the driver is a GL 1.1 stub. If the probe itself can't run, glutin may still reach a working driver through EGL, so leave the choice to it.
Closes #12706
ChangeLog: Windows: fall back to another renderer when the OpenGL driver doesn't support OpenGL 2.0